@ Nils that's exactly what interests me, learn different license and use a bunch of models, and textures.
My main goal right now is do a prototype. So of course I need a lot of assets, and not worry about the license, you know.
If at some point I want to close release, here for example, and have feedback from people in here I do not want to think oh! this models is bsd, or this mit, but this can only used in my own computer and I can't showing to no one (proprietary), something like that, you know what I mean.
Yeah of course at some point the models and the other stuff will be original
@ Ron Kapaun don't worry not take it.
@ Duion haha ok of course I know how to do a export/import and others basic stuff from a 3D modeling program.... but animation/modeling is something else. Thanks for the advice.
BTW what is atlas texture? I want to use this models from fps tutorial (and others) for rapid prototype.
You know a tutorial for doing this?
you will need to load them, separate them, put each mesh again in the node hierarchy, add collisionmesh and export again, you also have to retexture if you don't want them on atlas textures, but this part is not that bad.
Someone know about the texture and models from the documentation, which license are?