the art and models are mit license?

Level design, models, animations, physics, etc.
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LukasPJ
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by LukasPJ » Tue Feb 17, 2015 11:08 am
Moved to the 'Content' forum.
Duion
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by Duion » Tue Feb 17, 2015 1:26 pm
Yes, I looked into the FPS tutorial assets, they are in bunches, like the furniture of a whole room or even building is in one mesh, it has wrong dimensions and uses a big atlas texture for all of it, which can be good or bad.
If you want to use these assets, you will need to load them, separate them, put each mesh again in the node hierarchy, add collisionmesh and export again, you also have to retexture if you don't want them on atlas textures, but this part is not that bad. So you would still need to learn how to handle a modeling program and how to export/import the models.
Johxz
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by Johxz » Tue Feb 17, 2015 3:32 pm
@ Nils that's exactly what interests me, learn different license and use a bunch of models, and textures.

My main goal right now is do a prototype. So of course I need a lot of assets, and not worry about the license, you know.

If at some point I want to close release, here for example, and have feedback from people in here I do not want to think oh! this models is bsd, or this mit, but this can only used in my own computer and I can't showing to no one (proprietary), something like that, you know what I mean.

Yeah of course at some point the models and the other stuff will be original :D

@ Ron Kapaun don't worry not take it. ;)

@ Duion haha ok of course I know how to do a export/import and others basic stuff from a 3D modeling program.... but animation/modeling is something else. Thanks for the advice.

BTW what is atlas texture? I want to use this models from fps tutorial (and others) for rapid prototype.

You know a tutorial for doing this?
you will need to load them, separate them, put each mesh again in the node hierarchy, add collisionmesh and export again, you also have to retexture if you don't want them on atlas textures, but this part is not that bad.
Someone know about the texture and models from the documentation, which license are?
rlranft
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by rlranft » Tue Feb 17, 2015 7:22 pm
Someone know about the texture and models from the documentation, which license are?
Everything that GarageGames put on GitHub is under the MIT license. I thought we already established this.... ;)
So, if you forked it from GG's GitHub repositories, you can do whatever you like with it as long as it meets the MIT license requirements:
from http://opensource.org/licenses/MIT -
The MIT License (MIT)

Copyright (c) <year> <copyright holders>

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
In our case the year is, what, 2012? And the Copyright Holder is GarageGames. And that's all there is to it. Pretty sweet!
Johxz
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by Johxz » Wed Feb 18, 2015 3:18 am
Someone know about the texture and models from the documentation, which license are?
Yes I know man from github is MIT. I mean from the official documentation, for example the RTS Tutorial from here:

http://docs.garagegames.com/torque-3d/o ... pe_art.zip

I ask this because have a model "BoomBot" :lol:

But I suppose that it is not from github is not MIT... so, thanks anyway. I will continue learning to use torque :geek:
rlranft
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by rlranft » Wed Feb 18, 2015 7:28 am
I thought you meant this documentation.
Of course, you can still use them for prototyping - you just can't sell your game with them in there....
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