After some test I found that it's specific to that model. I guess there's something wrong with it but I can't figure what. I tried to invert the normal but not sure if it's what the invertMeshes check is about. I haven't tried but I guess standard models have the appNode->invertMeshes to true?
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// Collada uses CCW for front face and Torque uses the opposite, so // for normal (non-inverted) meshes, the indices are flipped. if (appNode->invertMeshes) dstIndex[v] = itr->value; else dstIndex[2 - v] = itr->value; <---Crash on that
For now I have simply decided to use another model but I'd like to find how to fix it, Anyone have an idea about what is happening?