Model Polygon Counts

Level design, models, animations, physics, etc.
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Duion
Posts: 1370
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed Jun 05, 2019 7:48 pm
You are worrying too much, you should design the game first with placeholder assets, so you can test it out before you build it finally. Put some objects in that have the polycount and texture sizes that you aim for and see how it does.
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