Hi again , Ive come across a couple new issues while creating a few animations . They're with the prone_root sequence , One issue is I cant use the free-look while moving while prone , three buttons , prone , move , free-look . Prone and free-look are fine but no free-look during movement , The second issue is with the prone sequence on a slope , the player just remains straight . Is it resolvable somehow , like the way ski bones worked , I'm sorta newb and Ive seen no reference to ski bones with T3d . Thanks for your time
Im using T3D 3.9 , custom model and custom armature . <-if it matters at all , actually its the CMU Hahne conversion Armature (.BVH) , with just a bit of tweaking to match a make human mesh and be a little more easily manipulated in blender 2.76 .
edit ; I didn't mention that i didn't have a prone_forward animation loaded , just a prone root but , after adding a prone forward animation there is still no free look .
So I guess my question is , basically , is free-look supposed to work or is it not available for the prone sequence ?