Merging Mack and Fack

Level design, models, animations, physics, etc.
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by Hyper » Thu Jan 11, 2018 9:09 pm
Been trying to use MACK in 3.80 all I can get is the T pose. Has anyone merged the MACK character into this or later versions? Any tricks?
Posts: 444
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Thu Jan 25, 2018 1:01 am

I don't know about MACK but I think maybe have something to do with hardware skinning.

Can you give it a test with T3D v3.6.2 and then the same test with T3D v3.6.3?

It should works in v3.6.2.
Jason Campbell
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Joined: Fri Feb 13, 2015 2:51 am
by Jason Campbell » Fri Jan 26, 2018 2:06 am
I think MACK is compatible with Tork/Gideon/Boombot. Boombots animations are MIT and are in the combined FPS demo zip. The one with Burg, Sector and Death ball Desert. If you could get Brokeass Games Mega Motion pack, that would work to I think.
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