I’m working on an FPS project, and I’m trying to modify the base character from here: https://github.com/GarageGames/ContentP ... ier_T3D1.1
I want to change the sit animation from the current ball position into a normal pose of sitting in a chair. I’ve keyframed the model into this position in Maya. However, when I export this and put it in Torque, the sit and all other animations are changed back to the root pose. I've also had similar results when I tried to add a DAE with just the sitting animation.
My question is: what is the process for getting animations from Maya into the engine? Do they have to be separate DAEs, or should I export them all together with the model?