I would love to try a multiplayer test sometime, anyone download the latest yet and want to give it a shot?
Tested great on my LAN with three machines, but have no idea how it will handle over the Net, would be neat to try.
Don't know that this is a great idea. I'd like to point out that big-name studios have messed with no-option and reduced-option games (Bethsoft anyone?) and even something as simple as not allowing the user to map the number pad keys for controls has caused major backlash. Just thought I'd mention it, because games have had control mapping and game settings for a really long time now. Returning to 1989 seems like it might silence much of your thunder.As for the options stuff - I really never cared about that, in fact I'm going to just remove the controls menu from the options screen. People always seem to want to fuss around in there, mess things up, then complain it doesn't work lol. So, I'm going to just remove it. I will leave the Default Bind file editable for people who really need to remap their controls. I'd rather they just played the game and not worry about messing around with options
Gotta be something else - raytracing is expensive, but a single ray cast per frame is not even noticeable unless it's literally kilometers long, the scene is mega-dense, and you're doing heavy filtering along the way.Maybe it's something to do with AFX - I know it does some constant raycasting for the mouse-clickable stuff, maybe that is hitting the performance. Not sure what I would do if that's the case, we really like AFX and use it for several things - the mouse clicking, various particle effects, the transporter beam, etc.