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Uebergame Show Off Thread!

Posted: Tue Jun 16, 2015 9:19 pm
by Duion
I think it's about time we started a show off thread for cool Uebergame stuff.

Screenshots are great... but a YouTube HD video gives you massive bonus points. :)

Ready... Set.... GO!

Re: Uebergame Show Off Thread!

Posted: Tue Jun 16, 2015 9:24 pm
by Duion
Still merging the code I got donated by Zod, currently I am reworking the models.

One new feature is the shape charge, a heavy explosive, can be deployed and activated remotely:


Re: Uebergame Show Off Thread!

Posted: Mon Jun 22, 2015 9:53 pm
by Duion


Modeled some flags with fitting flag stands, since I plan to have some game-modes like capture the flag etc. Skinned in all basic colors and animated.
Any ideas for logos on the flags?
I could not decide for some logo, did not want to use the Torque logo since it is copyrighted and such, but maybe they are better without any logos. Only idea I would have is skull and bones for the black one.
You can also see a bit from the new coming level there.

Re: Uebergame Show Off Thread!

Posted: Fri Jun 26, 2015 1:29 am
by Duion
Testing 3D-Gui menu and playing around with some menu functions.



Sadly it has issues I could not fix, the Editor is broken, if someone wants to give it a try, use the branch for it: https://github.com/Duion/Uebergame/tree/menu-level-gui

Re: Uebergame Show Off Thread!

Posted: Tue Nov 03, 2015 2:27 am
by Duion
The joy of level design:

Image

Re: Uebergame Show Off Thread!

Posted: Tue Nov 03, 2015 7:29 pm
by Duion
This time with rain setting:

Image

Re: Uebergame Show Off Thread!

Posted: Tue Nov 03, 2015 9:16 pm
by Duion
One more:

Image

Re: Uebergame Show Off Thread!

Posted: Mon Nov 09, 2015 7:06 am
by Julius
Now add Zombies to that ;)

Joking aside, looks pretty cool!

Re: Uebergame Show Off Thread!

Posted: Tue Dec 08, 2015 6:25 pm
by Duion
Testing the new paintball game mode, player, weapons and animation.

Re: Uebergame Show Off Thread!

Posted: Thu Dec 10, 2015 7:46 pm
by chriscalef
Looking good!