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Re: simple ELE sky

Posted: Thu Jan 09, 2020 2:28 am
by Duion
You see it starts to look better now. Btw is that moon also 2500 km in size? ;)

Re: simple ELE sky

Posted: Thu Jan 09, 2020 9:50 am
by marauder2k9
once you put rules on art it loses all meaning. As Hans Zimmer said in my musician masterclass, if someone tells you there is a rule break it! Art has no boundaries.

Re: simple ELE sky

Posted: Thu Jan 09, 2020 11:27 am
by Duion
I'm pretty sure Hans Zimmer follows the principles of musical harmony very strictly, otherwise his music would not sound so good.
He talks about invented rules, not the rules of nature that are fixed.

Re: simple ELE sky

Posted: Thu Jan 09, 2020 2:18 pm
by marauder2k9
well actually hans zimmer has broken many principles in music for example in his song for davy jones, there are chords put in on purpose to throw the song off key in certain places notes that should never go together if u follow the so called "rules" of music. In the title song for inception he plays a 7th chord in the 6 movement which usually means that there should be a key change on the 8th but no key change takes place and it fools the listener into thinking there is a key change.

In the batman dark knight there are trumpets high up above the orchestra, anyone would tell you that knows anything about acoustics you should never raise anything with a lot of bass up to a height. It is breaking these so called rules that makes his music so interesting.

I mean i could think of more examples for you if you want but really the point is any art form visual or otherwise only has guidelines, no rules. the second it is restricted by rules it is no longer art. The first few screen shots in this post were more interesting and begged more interest and questions than the "realistic" screenshots because it broke the rules of what should be

Re: simple ELE sky

Posted: Thu Jan 09, 2020 4:00 pm
by Duion
Yes, but to break the rules you first need to have been following them.

You cannot put random notes together in random rythms with random instruments and think you created music, but this is what you are suggesting.

You first need to learn the instrument correctly, then learn the laws of musical harmony and rythms and when you mastered it all, THEN you can consider slightly breaking the rules here and there in order to develop your style further.

Back to Torque3D and game design, you cannot randomly throw objects on the screen and think you created a game world. That is why I often ask people what they are trying to achieve when they post screenshots of Torque3D with random objects thrown onto it. Call me negative or whatever you want, I don't care, when I think it looks bad then I tell you it looks bad. How else are people supposed to improve?

Re: simple ELE sky

Posted: Fri Jan 10, 2020 3:38 am
by fLUnKnhaXYU
Simple yet elegant , yea? jk . Heres another example of this un-expected vastness . and Ill stop .
the man was imported at close to 2 units height . in the scene editor i scaled it 2,000,000 times , moved it to 13,000,000 z-axis ,increased the visible distance to 15,000,000 . its basically an animated static using one of the CMU Hahne motion capture animations ( a playground monkey bar scene ) . the animation plays nicely but theres some of that xray effect you can see around the neck area . .ps :ugeek: I know it is ridiculous
Image

Duion the moon in the jungle scene is a material found in the art/skies/night folder of the t3d demo it uses a 512x512 image and it is used as the moon material in he Time Of Day settings . looks nice and bright I really like it . .
Thanks for your inputs , enjoyed your conversation on artistic impression , Im sure arteests every where are honored , wish I could emphasize the importance i feel it deserves , alas , The glowing green potato ... it is mysterious , yet...yet...yet...yea.

Re: simple ELE sky

Posted: Thu Jan 16, 2020 12:49 pm
by Bloodknight
No, beauty is not in the eye of the beholder, there are objective standards for art.
Citation needed