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Posted: Sat Jul 13, 2019 3:18 am
This shows-off a little fun Ive been having while learning T3D V3.xx , this is v3.9 . The models use only a diffuse color
and a normal and specular map , for now . The human characters are made using with MakeHuman v 1.1.1 and use the BVH
armature for motion cature animations , such as CMU Hahne Conversion , then exported to DAE with Blender 2.79 . Normal
maps and the like are made with GIMP 2.8 and the InsaneBump plug-in . I thought that maybe someone would get a kick out
of it for some reason .
Posted: Sat Jul 13, 2019 10:17 am
So what is it? Does it have any functionality?
Posted: Sun Jul 14, 2019 1:40 am
Duion , Its whatever comes with v3.9 binary . Those are playerClass human characters and tanks are wheeledVehicle . Though everything here is quite basic , a root and run animation , mount zero for vehicle pilot and collision boxes . You can see the Cheetah tires , I'm going to keep the visible wheels and axles to represent the old plastic toy look .
Posted: Sun Jul 14, 2019 2:06 am
Although the turrets in the first pictures are non-functioning , heres a picture of an aiTurret mounted to a wheeled vehicle . That mounted weapon is the cheetah double barrel turret . This is how I plan to set up the 2 toy tanks to work
Posted: Sun Jul 14, 2019 4:33 pm
I like the plastic toy look you have going on. Keep on learning and keep on having fun!
Posted: Tue Jul 16, 2019 8:15 pm
Why are the trees 2D? You are using Torque3D.
Posted: Tue Jul 16, 2019 8:47 pm
The trees only need to be 2d in the backdrop outside of the player bounds. Trees in the play area should all be 3d models.
2d is only really (properly) used in the play area for grass, other similar foliage, and very small shrubbery.
Posted: Tue Jul 16, 2019 8:50 pm
The LODing or imposterization of the trees is handled automatically in the engine, so in the background they will automatically turn into 2D models, maybe he set it up wrong.
Posted: Wed Jul 17, 2019 1:10 am
Duion , NekoDemon117 ,
Those trees are just 1 quad planes . I might make a criss-crossing model with 2 quads .,
Caleb , Im glad that you like it . Im having more and more fun with it as I continue to learn ..
Posted: Wed Jul 17, 2019 1:13 am
here are a couple more pictures i have of these ,
These are 2 AiPlayer on a navmesh following my player