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Rogue Mission

Posted: Tue Jan 09, 2018 4:04 pm
by Jason Campbell
Hey, just wanted to show what I've been working on. I registered the game over at indieDB. I'm very serious about completing this game.

My original idea was to have RPG elements. Basically a spy RPG with episodes/modules, in which you save your character at completion to play in the next.

The scope will most likely change a bit, as well as the story. I just wanted to get it up before someone took the name. Surprised the name wasn't taken.

http://www.indiedb.com/games/rogue-mission


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Re: Rogue Mission

Posted: Tue Jan 09, 2018 10:23 pm
by Duion
Did you make the art?

Re: Rogue Mission

Posted: Wed Jan 10, 2018 1:38 am
by Jason Campbell
Some of it. All the buildings that you can enter were made by me. Well except there is a couple castles made by Arteria 3D, which I have a lifetime subscription to. I also tracked down Todd Pickens and he was super helpful in packaging up his fps environment kit and selling it for the same price as from GG, same EULA too. Todd's awesome and his artwork really works well with mine. The characters are modified makehumans. Oh, I did some of the most used textures but thanks be to CG textures. I am also using Bryce's weapons that came with his TAIK. The sheer amount of work that he put into his tactical AI kit is astounding and it is criminal that it hasn't been used in a game yet. Is it AAA? No but I think it is coming along well. I'm going to have full credits in the game, when I finish, if that's what your worried about.

Re: Rogue Mission

Posted: Wed Jan 10, 2018 2:52 am
by bsisko
Impressive, as the spy genre is my 4th favorite type of game around, the market can't get enough of them. When you complete this game, I am definitely going to pick it up.
I still can't get past the computer terminal in Alpha Protocol and that is only at the beginning of the game. the only other spy games I have are the Syphon Filter games on the PSP, Perfect Dark for the Xbox One, and James Bond Legends for the WiiU.

Re: Rogue Mission

Posted: Wed Jan 10, 2018 4:33 am
by Jason Campbell
Cool, I do think the spy genre is underused and I'm glad it's peaking your interest. My inspiration is an old pen and paper RPG called Top Secret. Torque is great to work with but performance is always a constant battle. Really trying to stay above 60fps on this.

Re: Rogue Mission

Posted: Wed Jan 10, 2018 5:09 pm
by Johxz
Cool! you are doing your game Jason 8-) I'm glad.

you helped me a lot back in the days when I was starting :lol: I'm happy to still see you here bro

Re: Rogue Mission

Posted: Wed Jan 10, 2018 8:41 pm
by chriscalef
Top Secret FTW! That game was awesome.

Re: Rogue Mission

Posted: Thu Jan 11, 2018 12:16 pm
by Chelaru
Nice! When can we expect a video or demo?

Re: Rogue Mission

Posted: Thu Jan 11, 2018 11:41 pm
by LoLJester
Looks promising. Best of luck!

Re: Rogue Mission

Posted: Sat Jan 13, 2018 1:07 am
by Jason Campbell
Thanks, everybody! I was going to have a video right up but now I have to do some reworking. I think it is going to help with the visuals. I really want to be able to add small details and maintain a good frame rate.