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Re: Rogue Mission

Posted: Sat Feb 23, 2019 5:53 am
by bsisko
It's been a year since we heard from you Jason, Any progress on your game!

Re: Rogue Mission

Posted: Sat Feb 23, 2019 12:01 pm
by Jason Campbell
I have had to go back and rework everything, a couple times. It really hurt but now I'm getting back on track. I need to be assured that performance is where I need it to be so basically, placeholders won't do. I am pleased with how it is looking, kind of like you have entered an oil painting. I wish there were more hours in the day. I will get some new screens up this week. It would be good to show I have not abandoned it in any way. I also realize that the scope may change. Thanks for checking in on this!

Re: Rogue Mission

Posted: Wed Feb 27, 2019 11:47 pm
by bsisko
You're welcome!

Re: Rogue Mission

Posted: Mon Apr 29, 2019 6:22 am
by Jason Campbell
Here's some screens, I've been so crazy busy. Added some life to the scenes.

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Re: Rogue Mission

Posted: Mon Apr 29, 2019 7:13 am
by Nils
Looking good. Good luck with your project!

Re: Rogue Mission

Posted: Mon Apr 29, 2019 1:42 pm
by Jason Campbell
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine?

Re: Rogue Mission

Posted: Tue May 14, 2019 9:06 am
by Nils
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine?
Hi Jason, the development of DeadlyMatter was halted because of a lack of funding and personal serious health issues not long after a failed crowdfunding campaign. Further did dramatic life changes result in no longer standing behind certain concepts and game mechanics. I am developing currently something with the same old engine, but on a slow pace.

But I don't want to hijack your thread here; so let's keep us updated with some more screenshots from your project :D

Re: Rogue Mission

Posted: Sat May 18, 2019 1:33 am
by bsisko
Hi Jason, I noticed that you have a screenshot of a gun in one of your pictures. Are you having any trouble with the mouse movement being disabled. You are probably using Torque3D as opposed to TGE 1.4 (I use it because I like it and don't own the 1.5 version) but I used the playgui.SNAPTOGGLEi() command, but i doesn't seem to work under the 1.4 version. As a matter of fact, the console reports that the command is unrecognized.

Re: Rogue Mission

Posted: Wed Jun 19, 2019 8:47 am
by Jason Campbell
Sorry, I didn't notice this. Did you figure this out? Does it have to do with noCursor ?

Re: Rogue Mission

Posted: Thu Jun 20, 2019 1:46 pm
by XIXWYRMEXIX
Very cool looking concept Jason, it looks interesting and is unique considering the genre you are making it in. Post some updates when you get them, I would like to see the progression.