myFunProject_01

53 posts Page 6 of 6
fLUnKnhaXYU
Posts: 173
Joined: Wed Nov 15, 2017 8:19 am
by fLUnKnhaXYU » Tue Sep 08, 2020 5:34 am
The little 4 side reference image That i grabbed off of google images says Sherman 1944 , that's all I can say . I guess that its about 80% finished , some details are not there yet . and Im going to re-do the tracks
Image
Bloodknight
Posts: 307
Joined: Tue Feb 03, 2015 8:58 pm
by Bloodknight » Thu Sep 10, 2020 1:46 pm
The only way I can think of to remove ground cover is to paint under the decal with another terrain material.
That is how I do it, usually some dirt texture, which adds additional detail and realism to the level, since roads are not build on grass, in reality they clear the area before they build roads on it. If you really want to keep it grass you can make a second terrain material with the same texture, but remove the ground cover from it, so you can control where the ground cover is.

Ohterwise I would advise not to use my assets from my old packs, but use them from the actual Uebergame repo, since they are often the improved versions and bad ones sorted out. The grass you are using is one of my first attempts, which I was not satisfied with.
Using a duplicated layer with the same terrain material is probably the most common way I know of, it is, however, a 'hacky' and sub-optimal method perhaps this should be flagged as an issue and something that actively needs to be added as a feature, not only for roads but for other decals too, there already exists a methodology for it in the form of the allow on statics option that used to be a thing
fLUnKnhaXYU
Posts: 173
Joined: Wed Nov 15, 2017 8:19 am
by fLUnKnhaXYU » Mon Sep 14, 2020 3:26 am
The different texture did good , looks nice to me too . I agree with Bloodknight concerning the groundcover and things like forest objects on decals . It would make small cleared areas such as camp fires easier , some iten like a chest , small building , etc etc especially paths . Also , Ive made a couple attempts at trying to use the decals to negate the depth on terrain tiles such as sand and snow with a little parallax no luck just yet . Basically Ive tried just exaggerating the normal of the decal , which i think looks nice but doesnt seem to affect the terrain texture . a very good example can be seen in the game "War Thunder" . If anyone knows anything about it . Its a very nice effect .

Steve - the tank is a M4A3 E8 HVSS . The drawing I used is a very simple hand-drawn profile , it has been a learning project . But yea , I looked it up , and discovered a couple errors - to fix . I plan on doing a Panther next to go with it .

All feel free to critique it as harshly as you will , it would only benefit me nicely THX.
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