Rogue Mission

28 posts Page 3 of 3
bsisko
Posts: 47
Joined: Mon Jun 19, 2017 7:28 pm
by bsisko » Sat Feb 23, 2019 5:53 am
It's been a year since we heard from you Jason, Any progress on your game!
Jason Campbell
Posts: 297
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sat Feb 23, 2019 12:01 pm
I have had to go back and rework everything, a couple times. It really hurt but now I'm getting back on track. I need to be assured that performance is where I need it to be so basically, placeholders won't do. I am pleased with how it is looking, kind of like you have entered an oil painting. I wish there were more hours in the day. I will get some new screens up this week. It would be good to show I have not abandoned it in any way. I also realize that the scope may change. Thanks for checking in on this!
bsisko
Posts: 47
Joined: Mon Jun 19, 2017 7:28 pm
by bsisko » Wed Feb 27, 2019 11:47 pm
You're welcome!
Jason Campbell
Posts: 297
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Mon Apr 29, 2019 6:22 am
Here's some screens, I've been so crazy busy. Added some life to the scenes.

Image

Image

Image

Image

Image
Nils
Posts: 164
Joined: Thu Feb 05, 2015 3:32 am
by Nils » Mon Apr 29, 2019 7:13 am
Looking good. Good luck with your project!
Jason Campbell
Posts: 297
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Mon Apr 29, 2019 1:42 pm
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine?
Nils
Posts: 164
Joined: Thu Feb 05, 2015 3:32 am
by Nils » Tue May 14, 2019 9:06 am
Thanks Nils, long time no see! How are things going with Deadly Matter? Did you end up moving to another Engine?
Hi Jason, the development of DeadlyMatter was halted because of a lack of funding and personal serious health issues not long after a failed crowdfunding campaign. Further did dramatic life changes result in no longer standing behind certain concepts and game mechanics. I am developing currently something with the same old engine, but on a slow pace.

But I don't want to hijack your thread here; so let's keep us updated with some more screenshots from your project :D
bsisko
Posts: 47
Joined: Mon Jun 19, 2017 7:28 pm
by bsisko » Sat May 18, 2019 1:33 am
Hi Jason, I noticed that you have a screenshot of a gun in one of your pictures. Are you having any trouble with the mouse movement being disabled. You are probably using Torque3D as opposed to TGE 1.4 (I use it because I like it and don't own the 1.5 version) but I used the playgui.SNAPTOGGLEi() command, but i doesn't seem to work under the 1.4 version. As a matter of fact, the console reports that the command is unrecognized.
28 posts Page 3 of 3

Who is online

Users browsing this forum: No registered users and 1 guest