When I try to run T3d 3.10 on my mac, I get the following error:
Fatal-ISV: (/Users/jeff/Desktop/Torque3D-development 2/Engine/source/platformMac/macFileIO.mm @ 654)
Platform::getExecutablePath - Failed to find main.cs!
downloaded precompiled binary dropped on top of a template directory, or did you build it with xcode yourself? If the latter, should end up with something along these lines after compiling it then running install the once to get an initial template cloned over:
Downloaded precompiled. First time using on Mac. Long time on PC.
Funny thing is, if I delve into package content of the precompiled Torque app, I can get it to run using terminal. Otherwise when I click the app, I get the error above.
If I use source code, how do I compile with Xcode? Do I need other software e.g Cmake? Will I always need Xcode or will it generate a standalone app the I could use?