Hey guys!
As we work on all the new doodads and baubles for 4.0, which includes an overhauled shadergen, more progress on PBR, new asset pipeline and other neat things you can read about in my work blog, due to some issues that cropped up with 3.9 we've also been doing some improvements and bugfixes for a 3.10 release in the short term.
While most of the stuff that went into 3.9 was solid, some issues, particularly related to the linearized lighting changes, slipped past testing and were causing some grief. So those have been hammered on and we have some PRs in testing to try and remedy the major issues that cropped up.
I'll be adding some new threads in the development section so we can try and hammer out the last issues and a handful of new features/improvements, but 3.10 should be ready pretty soon, as a good incremental update to the work being done on 4.0.