The binaries and package file is the same is that right, no package?
Ooh, we are?We're also looking at possible C# support, based on Lukas's fine work.
Yeah it was, but there is still a few changes here and there that needs to be made. And I've also created a parser that outputs an XML file with information about script-exports, which I use for generating a C#-bridge (but could be used to generate other bridges as well).@LukasPJ: That was kinda the main point behind the mass-convert https://github.com/GarageGames/Torque3D/pull/887. To give a more straightforward set of hooks to play off of, wasn't it?
If your seeing hitches, probably https://github.com/GarageGames/Torque3D/pull/1442 ( http://forums.torque3d.org/viewtopic.php?f=9&t=387 for the status-thread with pics)*Hi Guys,
After porting some projects over to v3.9 I notice that there seems to be an issue with real time shadows. They just don't seem to render correctly. Is there a known issue in this regard ?