I couldn't get rid of that warning message until i lowered the number down to 8 for the uv's i tried 32,24,16 and finally 8 worked.
Looks like it's a bug. Luckily, renaming from the name field on the object looks to still work fine. Can address that later.Bug/Feature?
When i am in the Scene on the MissionGroup and i double click on the name of some item a small box pops around the the name of the item. If i change it's name and click enter on my keyboard the new name is discarded and the old one is used.
So, same hardware, but you can load 4096 heightmaps on other engines, but not Torque?A while back I posted an issue on github about 2048+ size heightmaps, soon I discovered that the problem with that size could be with the vram memory, but the thing is that in cryengine and UE4 I can import 4096+ heightmaps without any problems.
Loos like this is a T3d problem after all.
Inter Core 2 Duo 1.8ghz
4 gb ram
Radeon HD 6950 1 gb ram