Soon as in "way before 2005"?

Soon as in "way before 2005"?
@Azaezel wrote:
Soon as in "way before 2005"?
It will make Torque 3D MIT work way better on Win 10 machines
We've got it on the dockett for 3.9, probably pretty early in it's development arc.
So no DX11 in v3.9 ?
Least that's how I read it.We've got it on the dockett for 3.9, probably pretty early in it's development arc.
@ LukasPJ will have to speak for himself on the particle refactor.When will the particle refactoring will introduced?
When will the PBR branch will be merged with the main line ?
Let's hope that @ LukasPJ will speakSo no DX11 in v3.9 ?Least that's how I read it.We've got it on the dockett for 3.9, probably pretty early in it's development arc.
@ LukasPJ will have to speak for himself on the particle refactor.When will the particle refactoring will introduced?
When will the PBR branch will be merged with the main line ?
For PBR, and speaking strictly for myself, I'm hoping to have all the kinks worked out well enough to make 4.0. (Wouldn't be apropriate for a point-release, since for all that it adds quite a bit, it does take a couple things away and alters folks workflows. May or may not be able to pull out some more extracts to slip in earlier, like that https://github.com/GarageGames/Torque3D/pull/855 that the levelinfo/envVolumes bit augments for fallbacks.)
A question for you @ Azaezel : Does T3d need's a ground up rework ?
Polish, yes. Total rewrite would be a disservice to current users. Not to mention that's that much more playing catchup with other engines.