So no DX11 in v3.9 ?
We've got it on the dockett for 3.9, probably pretty early in it's development arc.
Least that's how I read it.
When will the particle refactoring will introduced?
When will the PBR branch will be merged with the main line ?
@ LukasPJ will have to speak for himself on the particle refactor.
For PBR, and speaking strictly for myself, I'm hoping to have all the kinks worked out well enough to make 4.0. (Wouldn't be apropriate for a point-release, since for all that it adds quite a bit, it does take a couple things away and alters folks workflows. May or may not be able to pull out some more extracts to slip in earlier, like that https://github.com/GarageGames/Torque3D/pull/855
that the levelinfo/envVolumes bit augments for fallbacks.)