@ Azaezel: I'm sorry that I gave the impression that T3D had become a linux engine, it was just my frustration, and certainly didn't mean to insult anybody. In the days of 3.0 and 3.5 it was a relatively easy job to add the D3D9 refactor to the engine and build it with the windows SDK, but in 3.7 it seems to be a hell of a job (I've just run winmerge to see the differences), so it may be somewhat of a missed change here unfortunately. But if we all know everything on forehand, we were all millionaires.
And I know that the Linux/OpenGL version was a problem child for a long time (too long maybe). It is only good that we now have the possibility to build for different platforms. I am currently trying to add DX11 support to my game The Master's Eye (again most of the work has been done by Anis and co.) aside DX9, making some progress but still got many unexpected results. I will see what I can do at my side between all the other gamedev stuff.