With my old computer Project Manager 2.2 doesn't work. It's because the new VisualStudio suits (2012-2013) from where it is compiled(PM2.2 asks for MSVCR110.dll to work and that file is from those -adding that dll thows an error with FlsGetValue in Kernell32-) don't go very well with WindowsXP.
But, well, WindowsXP isn't supported anymore so I won't cry much over it.
And if it isn't a WindowsXP issue then it's a problem with the old graphics card and the newest qt.
I just grabbed the source of PM2.2 from https://github.com/GarageGames/Torque3D ... /v2.2-beta
and compiled it myself with VS 2010 Express and the old qt 4.8.2 (I wasn't able to make it work with the newest qt5, probably because I did something wrong).
I had to make a few changes in the code to compile correctly. Let me point them here for if anybody wants to do it themselves:
By the way, the README.md of that ProjectManager2.2 says to use qt 4.8.2 (that's why I've used it). But I suspect that's a mistake as the .dll provided are for qt5.
Well, after that workaround I haven't found any issues with the engine.
If anything, for me at least, audio goes
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$pref::SFX::device = "SFX Null Device";
as default from a new project unlike the 3.6 version that starts with a working audio channel.
As personal opinion I'd rather the default audio to throw sound without having to change the game options first. But that's kind of a small issue as it's easy to change it manually.