Torque 3D 3.7 release candidate

22 posts Page 2 of 3
Nils
Posts: 159
Joined: Thu Feb 05, 2015 3:32 am
 
by Nils » Sun Apr 05, 2015 11:44 am
Awesome stuff guys!

---

In ToolsToolbar.ed.gui:

If you see this:
%guiContent = new GuiContainer(EWToolsToolbar) {
 ...
 Extent = (29 + 4) * 14 + 12 SPC "33";
 ...
}
try this:
%guiContent = new GuiContainer(EWToolsToolbar) {
 ...
 Extent = (29 + 4) * 15 + 12 SPC "33";
 ...
}
kynora
Posts: 6
Joined: Sun Mar 08, 2015 3:06 am
by kynora » Sun Apr 05, 2015 4:16 pm
Run game as dedecated server. In command windows type any scripts and enter, there is error : application crash and close.
buckmaster
Steering Committee
Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
by buckmaster » Tue Apr 07, 2015 10:50 am
@
User avatar
Nils
that code doesn't exist in 3.7. The toolbar now actually sizes itself to the number of icons present, though now apparently it wants to not expand after being collapsed.
Nils
Posts: 159
Joined: Thu Feb 05, 2015 3:32 am
 
by Nils » Wed Apr 08, 2015 2:52 am
@Nils that code doesn't exist in 3.7. The toolbar now actually sizes itself to the number of icons present, though now apparently it wants to not expand after being collapsed.
Have to confess I didn't had the time yet to look into the code.
Good change! Hope you find that bug (or remove that collapse button :mrgreen: )

Sorry I don't have the time these days to make DarkUI ready for 3.7 :|
Azaezel
Posts: 395
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Wed Apr 08, 2015 3:38 am
on the expansion thing:
https://github.com/GarageGames/Torque3D ... d.cs#L2407

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error((29 + 4) * %count + 4);
result: 499499
errr...

The dedicated server crash may or may not be related to the new terrain map storage mechanisms. Did find time enough to touch that up a bit with https://github.com/GarageGames/Torque3D/pull/1270 to get that back to being able to 'aftermarket' the generated terrain textures.
irei1as
Posts: 76
Joined: Fri Feb 27, 2015 5:13 pm
by irei1as » Wed Apr 08, 2015 9:50 am
With my old computer Project Manager 2.2 doesn't work. It's because the new VisualStudio suits (2012-2013) from where it is compiled(PM2.2 asks for MSVCR110.dll to work and that file is from those -adding that dll thows an error with FlsGetValue in Kernell32-) don't go very well with WindowsXP.
But, well, WindowsXP isn't supported anymore so I won't cry much over it.
And if it isn't a WindowsXP issue then it's a problem with the old graphics card and the newest qt.

I just grabbed the source of PM2.2 from https://github.com/GarageGames/Torque3D ... /v2.2-beta and compiled it myself with VS 2010 Express and the old qt 4.8.2 (I wasn't able to make it work with the newest qt5, probably because I did something wrong).
I had to make a few changes in the code to compile correctly. Let me point them here for if anybody wants to do it themselves:
Changed

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#include <QtWidget>
with

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#include <QtGui>
.
And changed

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mSrcDirs.cbegin() mSrcDirs.cend()
with

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mSrcDirs.begin() mSrcDirs.end()
By the way, the README.md of that ProjectManager2.2 says to use qt 4.8.2 (that's why I've used it). But I suspect that's a mistake as the .dll provided are for qt5.




Well, after that workaround I haven't found any issues with the engine.
If anything, for me at least, audio goes

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$pref::SFX::device = "SFX Null Device";
as default from a new project unlike the 3.6 version that starts with a working audio channel.
As personal opinion I'd rather the default audio to throw sound without having to change the game options first. But that's kind of a small issue as it's easy to change it manually.
buckmaster
Steering Committee
Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
by buckmaster » Thu Apr 30, 2015 6:00 am
@ irei1as thanks for all that - I could have sworn I compiled the PM with XP compatibility mode! I'll update the readme so at least it correctly states we're using Qt5 now. I'm not a Qt user so I may have done something strange during the update process. Either way, I think the PM is going to change from its current form ASAP so I'm not incredibly concerned just yet.

Update on the dedicated server crashes: updated the issue with new findings that hopefully @ MangoFusion will be able to shed some light on.
hreikin
Posts: 22
Joined: Wed May 20, 2015 2:30 am
 
by hreikin » Sat Jun 20, 2015 8:34 pm
installed following the instructions from the wiki on Ubuntu MATE 14.04 with nvidia 346.22 driver from ppa last night, after some fumbling around with a libGL linker error which i couldnt fix and i put down to my GFX driver being configured wrong, i reinstalled Ubuntu MATE and my GFX driver from the correct source then followed torque wiki and it worked perfectly !

i get a few errors when trying to close the program or change from editor to play mode, where would useful information be stored so i can post a log ? here is my console.log when it happens, its the only file iv noticed so far which could help

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//-------------------------- 6/20/2015 -- 19:29:00 ----- Math Init: Installing Standard C extensions Installing Assembly extensions Initializing platform... Input Init: DebugDrawer Enabled! GFX Init: Null device found OpenGL device found Executing core/parseArgs.cs. --------- Loading DIRS --------- Executing levels/main.cs. Executing art/main.cs. Executing scripts/main.cs. Executing core/main.cs. Executing tools/main.cs. --------- Parsing Arguments --------- Executing scripts/client/defaults.cs. Executing core/scripts/client/defaults.cs. Executing scripts/client/prefs.cs. Executing scripts/server/defaults.cs. Executing core/scripts/server/defaults.cs. Executing scripts/server/prefs.cs. Executing core/scripts/client/core.cs. Executing core/scripts/client/audio.cs. Executing core/scripts/client/canvas.cs. Executing core/scripts/client/cursor.cs. Executing core/scripts/client/persistenceManagerTest.cs. Executing core/art/gui/profiles.cs. Executing core/scripts/gui/cursors.cs. Executing core/scripts/client/audioEnvironments.cs. Executing core/scripts/client/audioDescriptions.cs. Executing core/scripts/client/audioStates.cs. Executing core/scripts/client/audioAmbiences.cs. Executing core/scripts/client/oculusVR.cs. Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: GeForce GTX 970/PCIe/SSE2 OpenGL [] Device created, setting adapter and enumerating modes Initializing GFXCardProfiler (GL4.5) o Chipset : 'NVIDIA Corporation' o Card : 'GeForce GTX 970/PCIe/SSE2' o Version : '4.5.0 NVIDIA 346.72' o VRAM : 4096 MB - Scanning card capabilities... GFXCardProfiler (GL4.5) - Setting capability 'maxTextureWidth' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'maxTextureHeight' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'maxTextureSize' to 16384. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppVertexBufferObject' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppRenderTexture' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppRTBlit' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppFloatTexture' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppAnisotropic' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::suppFragmentShader' to 1. GFXCardProfiler (GL4.5) - Setting capability 'GL::APPLE::suppFence' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0. GFXCardProfiler (GL4.5) - Setting capability 'GL::Workaround::noManualMips' to 0. - Loading card profiles... - No card profile core/profile/GL45.cs exists - No card profile core/profile/GL45.NVIDIACorporation.cs exists - No card profile core/profile/GL45.NVIDIACorporation.GeForceGTX970PCIeSSE2.cs exists - No card profile core/profile/GL45.NVIDIACorporation.GeForceGTX970PCIeSSE2.450NVIDIA34672.cs exists Executing core/art/gui/console.gui. Executing core/art/gui/consoleVarDlg.gui. Executing core/art/gui/netGraphGui.gui. Executing core/scripts/gui/help.cs. Executing core/scripts/client/screenshot.cs. Executing core/scripts/client/scriptDoc.cs. Executing core/scripts/client/helperfuncs.cs. Executing core/scripts/client/commands.cs. Executing core/scripts/client/devHelpers.cs. Executing core/scripts/client/metrics.cs. Executing core/art/gui/FrameOverlayGui.gui. Executing core/scripts/client/recordings.cs. Executing core/scripts/client/centerPrint.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/africa_01/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/skies/africa_03/materials.cs. Executing core/art/skies/africa_02/materials.cs. Executing core/art/shapes/materials.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/commonMaterialData.cs. Executing core/scripts/client/shaders.cs. Executing core/scripts/client/materials.cs. Executing core/scripts/client/terrainBlock.cs. Executing core/scripts/client/water.cs. Executing core/scripts/client/imposter.cs. Executing core/scripts/client/scatterSky.cs. Executing core/scripts/client/clouds.cs. Executing core/scripts/client/postFx.cs. Executing core/scripts/client/postFx/caustics.cs. Executing core/scripts/client/postFx/glow.cs. Executing core/scripts/client/postFx/MotionBlurFx.cs. Executing core/scripts/client/postFx/dof.cs. Executing core/scripts/client/postFx/turbulence.cs. Executing core/scripts/client/postFx/flash.cs. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/edgeAA.cs. Executing core/scripts/client/postFx/default.postfxpreset.cs. Executing core/scripts/client/postFx/vignette.cs. Executing core/scripts/client/postFx/lightRay.cs. Executing core/scripts/client/postFx/fxaa.cs. Executing core/scripts/client/postFx/ssao.cs. Executing core/scripts/client/postFx/GammaPostFX.cs. Executing core/scripts/client/postFx/fog.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. Executing core/scripts/client/postFx/chromaticLens.cs. Executing core/scripts/client/postFx/ovrBarrelDistortion.cs. Executing core/scripts/client/postFx/MLAA.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/hdr.cs. Executing core/scripts/client/postFx/postFXManager.gui. Executing core/scripts/client/postFx/postFxManager.gui.cs. Executing core/scripts/client/postFx/postFxManager.gui.settings.cs. Executing core/scripts/client/postFx/postFxManager.persistance.cs. % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Executing core/scripts/client/client.cs. Executing core/scripts/server/server.cs. Executing core/scripts/gui/guiTreeViewCtrl.cs. Executing core/scripts/gui/messageBoxes/messageBox.ed.cs. Executing core/scripts/gui/messageBoxes/messageBoxOk.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNo.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxYesNoCancel.ed.gui. Executing core/scripts/gui/messageBoxes/messageBoxOkCancel.ed.gui. Executing core/scripts/gui/messageBoxes/MessageBoxOKCancelDetailsDlg.ed.gui. Executing core/scripts/gui/messageBoxes/messagePopup.ed.gui. Executing core/scripts/gui/messageBoxes/IODropdownDlg.ed.gui. % - Initialized Core --------- Initializing Directory: scripts --------- Executing scripts/client/init.cs. Executing scripts/server/init.cs. sfxStartup... SFXSystem::createDevice - created OpenAL device 'OpenAL Soft' Provider: OpenAL Device: OpenAL Soft Hardware: No Buffers: 16 --------- Initializing Empty: Server Scripts --------- Executing core/scripts/server/audio.cs. Executing core/scripts/server/message.cs. Executing core/scripts/server/commands.cs. Executing core/scripts/server/levelInfo.cs. Executing core/scripts/server/missionLoad.cs. Executing core/scripts/server/missionDownload.cs. Executing core/scripts/server/clientConnection.cs. Executing core/scripts/server/kickban.cs. Executing core/scripts/server/game.cs. Executing core/scripts/server/spawn.cs. Executing core/scripts/server/camera.cs. Executing core/scripts/server/centerPrint.cs. Executing scripts/server/commands.cs. Executing scripts/server/game.cs. --------- Initializing Empty: Client Scripts --------- Executing art/gui/gameProfiles.cs. Executing art/gui/customProfiles.cs. Executing core/scripts/client/message.cs. Executing core/scripts/client/mission.cs. Executing core/scripts/client/missionDownload.cs. Executing core/scripts/client/actionMap.cs. Executing core/scripts/client/renderManager.cs. Executing core/scripts/client/lighting.cs. --------- Initializing Lighting Systems --------- Executing core/scripts/client/lighting/shadowMaps/init.cs. Executing core/scripts/client/lighting/basic/init.cs. Executing core/scripts/client/lighting/basic/shadowFilter.cs. Executing core/scripts/client/lighting/advanced/init.cs. Executing core/scripts/client/lighting/advanced/shaders.cs. Executing core/scripts/client/lighting/advanced/lightViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.cs. Executing core/scripts/client/lighting/advanced/shadowViz.gui. Using Advanced Lighting Program shaders/common/gl/particlesV.glsl: Program shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particleCompositeV.glsl: Program shaders/common/gl/particleCompositeP.glsl: Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: -------------- Attempting to set resolution to "1920 1080 false 32 60 4" Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution Accepted Mode: --Resolution : 1920 1080 --Full Screen : No --Bits Per Pixel : 32 --Refresh Rate : 60 --FSAA Level : 4 -------------- Executing art/gui/playGui.gui. Executing art/gui/mainMenuGui.gui. Executing art/gui/StartupGui.gui. Executing art/gui/chooseLevelDlg.gui. Executing art/gui/loadingGui.gui. Executing art/gui/optionsDlg.gui. Executing art/gui/remapDlg.gui. Executing scripts/gui/playGui.cs. Executing scripts/gui/startupGui.cs. Executing scripts/gui/chooseLevelDlg.cs. Executing scripts/gui/loadingGui.cs. Executing scripts/gui/optionsDlg.cs. Executing scripts/client/missionDownload.cs. Executing scripts/client/serverConnection.cs. Executing scripts/client/default.bind.cs. Could not create a description for binding: thumbrx Could not create a description for binding: thumbry Could not create a description for binding: thumblx Could not create a description for binding: thumbly Could not create a description for binding: btn_a Could not create a description for binding: btn_back Could not create a description for binding: dpadl Could not create a description for binding: dpadu Could not create a description for binding: dpadd Could not create a description for binding: dpadr Could not create a description for binding: triggerr Could not create a description for binding: triggerl Could not create a description for binding: btn_b Could not create a description for binding: btn_back Executing scripts/client/config.cs. Executing core/art/materials.cs. Executing core/art/grids/materials.cs. Executing core/art/skies/africa_01/materials.cs. Executing core/art/skies/blank/materials.cs. Executing core/art/skies/africa_03/materials.cs. Executing core/art/skies/africa_02/materials.cs. Executing core/art/shapes/materials.cs. Executing core/scripts/client/materials.cs. Executing art/terrains/materials.cs. Executing art/skies/night/materials.cs. Executing art/lights/materials.cs. Executing art/ribbons/materials.cs. Executing art/roads/materials.cs. Executing art/decals/materials.cs. Executing art/shapes/CaveFeatures/CaveFalls_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_02/materials.cs. Executing art/shapes/CaveFeatures/CaveRubble_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_01/materials.cs. Executing art/shapes/CaveFeatures/Stalagtite_03/materials.cs. Executing art/shapes/CaveFeatures/Cliff_01/materials.cs. Executing art/shapes/rocks/AfricaRock_03/materials.cs. Executing art/shapes/rocks/LargeRock01/materials.cs. Executing art/shapes/rocks/AfricaRock_06/materials.cs. Executing art/shapes/rocks/Stones/materials.cs. Executing art/shapes/rocks/AfricaRock_02/materials.cs. Executing art/shapes/rocks/BeachRock01/materials.cs. Executing art/shapes/rocks/MossRock/materials.cs. Executing art/shapes/rocks/BigStone01/materials.cs. Executing art/shapes/rocks/AfricaRock_05/materials.cs. Executing art/shapes/rocks/AfricaRock_04/materials.cs. Executing art/shapes/rocks/AfricaRock_01/materials.cs. Executing art/shapes/staticProps/OldWagon/materials.cs. Executing art/shapes/staticProps/BarbedWireFences/materials.cs. Executing art/shapes/bushes/GenericBush_01/materials.cs. Executing art/shapes/bushes/GenericBush_02/materials.cs. Executing art/shapes/bushes/YellowBush_01/materials.cs. Executing art/shapes/bushes/africanThornbush_01/materials.cs. Executing art/shapes/bushes/GenericBush_03/materials.cs. Executing art/shapes/bushes/africanThornBush_02/materials.cs. Executing art/shapes/bushes/africaBush_01/materials.cs. Executing art/shapes/3TD_Studios/3td_RoadBarrier_01/materials.cs. Executing art/shapes/3TD_Studios/3td_WeldingTank_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Barrel_02/materials.cs. Executing art/shapes/3TD_Studios/3td_SafetyCone_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Pallet_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Crate_01/materials.cs. Executing art/shapes/3TD_Studios/3td_Barrel_01/materials.cs. Executing art/shapes/Cave_Rocks/CaveRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CliffEdge_01/materials.cs. Executing art/shapes/Cave_Rocks/ModularRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CaveRock13/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_03/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_04/materials.cs. Executing art/shapes/Cave_Rocks/Stone_007/materials.cs. Executing art/shapes/Cave_Rocks/RockPile_01/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_01/materials.cs. Executing art/shapes/Cave_Rocks/CubeRock_02/materials.cs. Executing art/shapes/Cave_Rocks/RockFace_01/materials.cs. Executing art/shapes/Cave_Rocks/Boulder_01/materials.cs. Executing art/shapes/Cave_Rocks/Stone_003/materials.cs. Executing art/shapes/Cave_Rocks/Stone_008/materials.cs. Executing art/shapes/Cave_Rocks/PitRock_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeFileCabinet_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeStorage_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OldOfficeDesk_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDrawers_Tall/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeCabinet_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDesk_01/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDrawersShort/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDivider_01/materials.cs. art/shapes/3TD_OfficePack_01/OfficeDivider_01/materials.cs Line: 19 - parse error >>> Advanced script error report. Line 19. >>> Some error context, with ## on sides of error halt: singleton Material(OfficeDivider_01_Divider_Frame) { mapTo = "Divider_Frame"; diffuseMap[0] = "3TD_DividerPaint_Gray_01"; specular[0] = "0.9 0.9 0.9 1"; specularPower[0] = "50"; translucentBlendOp = "None"; specularStrength[0] = "0.2 ## ## "; pixelSpecular[0] = "1"; useAnisotropic[0] = "1"; doubleSided = "1"; }; >>> Error report complete. Executing art/shapes/3TD_OfficePack_01/OfficeDesk_02/materials.cs. Executing art/shapes/3TD_OfficePack_01/OfficeDivider_02/materials.cs. Executing art/shapes/groundCover/AfricaGrass_01/materials.cs. Executing art/shapes/groundCover/FieldGrass/materials.cs. Executing art/shapes/groundCover/waterReeds_01/materials.cs. Executing art/shapes/groundCover/AfricaGrass_02/materials.cs. Executing art/shapes/groundCover/YelloPrarieFlower/materials.cs. Executing art/shapes/groundCover/LongGrass/materials.cs. Executing art/shapes/groundCover/africanWheatGrass_01/materials.cs. Executing art/shapes/groundCover/BeachGrass_01/materials.cs. Executing art/shapes/Trees/scrubPine/materials.cs. Executing art/shapes/Trees/GreenSpruce/materials.cs. Warning, overwriting material for: _1_-_Default Executing art/shapes/Trees/DeadStandingPine/materials.cs. Warning, overwriting material for: ColorEffectR154G185B229-material Executing art/shapes/Trees/deadPine/materials.cs. Executing art/shapes/Trees/DryPine/materials.cs. Executing art/shapes/Trees/OldStump/materials.cs. Executing art/shapes/Trees/TallPine/materials.cs. Warning, overwriting material for: ColorEffectR88G199B225-material Executing art/shapes/3TD_Furniture_Pack_01/CupBoard_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/BasicBookShelf_01/materials.cs. Warning, overwriting material for: ColColor Executing art/shapes/3TD_Furniture_Pack_01/EndTable_02sq/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/EndTable_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/ChinaHutch_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/WorkBench_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/SmallTableSquare_01/materials.cs. Executing art/shapes/3TD_Furniture_Pack_01/Desk_01/materials.cs. Executing art/shapes/debris/StoneAndPlants/materials.cs. Executing art/shapes/debris/debrisBlock_02/materials.cs. Executing art/shapes/debris/SticksandStones_01/materials.cs. Executing art/shapes/CavePlants/Vegitation/Vine_01/materials.cs. Executing art/shapes/CavePlants/Vegitation/Clump_02/materials.cs. Executing art/shapes/CavePlants/Vegitation/CaveFern_01/materials.cs. Executing art/shapes/trees/africanMohogany_01/materials.cs. Executing art/shapes/trees/BeachPalm/materials.cs. Warning, overwriting material for: ColorEffectR88G144B225-material Executing art/shapes/trees/Palms/materials.cs. Warning, overwriting material for: ColorEffectR27G177B88-material Warning, overwriting material for: ColorEffectR145G28B177-material Executing art/shapes/trees/CopalTree/materials.cs. Executing art/shapes/trees/QueensPalm/materials.cs. Warning, overwriting material for: ColorEffectR225G88B199-material Executing art/shapes/trees/genericTree_01/materials.cs. Warning, overwriting material for: ColorEffectR138G8B110-material Warning, overwriting material for: ColorEffectR115G115B115-material Executing art/shapes/trees/africanMahogany_02/materials.cs. Warning, overwriting material for: ColorEffectR28G89B177-material Executing art/shapes/trees/WhiteBirch/materials.cs. Executing art/shapes/trees/Banana/materials.cs. Executing art/shapes/trees/umbrellaAcacia_01/materials.cs. Executing art/shapes/trees/CiabaTree_01/materials.cs. Executing art/shapes/trees/Confier04Tall/materials.cs. Executing art/shapes/trees/AfricanBoabab_01/materials.cs. Warning, overwriting material for: ColorEffectR166G229B229-material Executing art/shapes/trees/af_deadTree_01/materials.cs. Executing art/shapes/trees/acaciaTree_01/materials.cs. Warning, overwriting material for: ColorEffectR6G135B58-material Executing art/shapes/trees/AfricaTree_01/materials.cs. Executing art/shapes/trees/Cecropia/materials.cs. Executing art/shapes/trees/umbrellaAcacia_02/materials.cs. Warning, overwriting material for: ColorEffectR228G184B153-material Executing art/shapes/Ruins/RuinWallSegment_01/materials.cs. Executing art/shapes/Ruins/RuinArch_01/materials.cs. Warning, overwriting material for: ColorEffectR138G8B110-material Warning, overwriting material for: ColorEffectR28G89B177-material Executing art/shapes/Ruins/PillarSegment_01/materials.cs. Warning, overwriting material for: ColorEffectR177G27B88-material Warning, overwriting material for: _1_-_Default Executing art/shapes/Ruins/TempleRuin_01/materials.cs. Warning, overwriting material for: ColorEffectR88G144B225-material Warning, overwriting material for: ColorEffectR153G228B153-material Warning, overwriting material for: ColorEffectR87G225B198-material Executing art/shapes/Ruins/RomanTypeCol_01/materials.cs. Warning, overwriting material for: ColorEffectR228G184B153-material Executing art/shapes/Ruins/TempleRuin_02/materials.cs. Warning, overwriting material for: ColorEffectR225G87B143-material Executing art/shapes/Ruins/FoundationRuin_01/materials.cs. Executing art/shapes/Ruins/RuinPillar_01/materials.cs. Executing art/shapes/Ruins/CathedralRuins_01/materials.cs. Warning, overwriting material for: _3_-_Default Executing art/shapes/Ruins/RomanRail_01/materials.cs. Executing art/shapes/Ruins/SpeakingStones_01/materials.cs. Warning, overwriting material for: GreenHanger1 Executing art/shapes/FreeHarborProps/Dock_01/materials.cs. Executing art/shapes/FreeHarborProps/WarfStand_01/materials.cs. Executing art/shapes/FreeHarborProps/SplitRock_01/materials.cs. Executing art/shapes/FreeHarborProps/Warf_01/materials.cs. Executing art/shapes/FreeHarborProps/IndustrialShack_01/materials.cs. Warning, overwriting material for: WoodPost01 Executing art/shapes/animatedProps/Windmill/materials.cs. Warning, overwriting material for: _2_-_Default Executing art/shapes/OceanAssets/SeaPlant_02/materials.cs. Executing art/shapes/OceanAssets/SeaPlant01/materials.cs. Executing art/shapes/OceanAssets/Kelp_01/materials.cs. Executing art/shapes/OceanAssets/ReefBase01/materials.cs. Executing art/shapes/Caves/CaveChamber_02/materials.cs. Warning, overwriting material for: Stone24 Executing art/shapes/Caves/CaveChamber_01/materials.cs. Executing art/shapes/Caves/Cave_Y_Tube_01/materials.cs. Executing art/shapes/Rocks/materials.cs. Executing art/shapes/Plants/LillyPad/materials.cs. Executing art/shapes/Plants/LargeLeaf/materials.cs. Executing art/shapes/Plants/Bush01/materials.cs. Executing art/shapes/Plants/Ferns/materials.cs. Executing art/shapes/Plants/Bamboo01/materials.cs. Warning, overwriting material for: ColorEffectR225G143B87-material Executing art/shapes/Plants/Bamboo02/materials.cs. Executing art/shapes/Plants/Fiscus/materials.cs. Executing art/shapes/Plants/Phila01/materials.cs. Warning, overwriting material for: _1_-_Default Executing art/shapes/Plants/TropicFern/materials.cs. Executing art/shapes/Plants/Reeds/materials.cs. Executing art/shapes/Plants/FiddleLeaf/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_06/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_05/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_01/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_03/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_04/materials.cs. Executing art/shapes/Vol_Clouds/Vol_Cloud_02/materials.cs. Executing art/shapes/3TD_Props/PoleBuilding01/materials.cs. Warning, overwriting material for: _3_-_Default Executing art/shapes/3TD_Props/MetalFence01/materials.cs. Warning, overwriting material for: ColorEffectR176G26B26-material Warning, overwriting material for: ColorEffectR154G185B229-material Executing art/shapes/3TD_Props/3td_Barrel_02/materials.cs. Executing art/shapes/3TD_Props/AfricaDock01/materials.cs. Warning, overwriting material for: DockWood01 Warning, overwriting material for: ColorEffectR88G199B225-material Executing art/shapes/3TD_Props/Shack01/materials.cs. Warning, overwriting material for: ColorEffectR213G154B229-material Executing art/shapes/3TD_Props/Bridge01/materials.cs. Warning, overwriting material for: ColorEffectR177G28B149-material Executing art/shapes/3TD_Props/3td_Pallet_01/materials.cs. Executing art/shapes/3TD_Props/Kennel01/materials.cs. Executing art/shapes/3TD_Props/3td_Barrel_01/materials.cs. Executing art/shapes/3TD_Props/MetalFence02/materials.cs. Executing art/shapes/3TD_Props/Shack02/materials.cs. Warning, overwriting material for: ColorEffectR27G177B88-material Executing art/shapes/props/JungleHut01/materials.cs. Warning, overwriting material for: _4_-_Default Warning, overwriting material for: Corrigate01 Warning, overwriting material for: ColorEffectR148G177B27-material Warning, overwriting material for: ColorEffectR153G228B214-material Warning, overwriting material for: ColorEffectR8G8B136-material Warning, overwriting material for: ColorEffectR177G27B88-material Executing art/shapes/props/JungleHut02/materials.cs. Warning, overwriting material for: CorrigateRust04 Executing art/shapes/props/Crate02/materials.cs. Warning, overwriting material for: _2_-_Default Executing art/shapes/props/coconut_green/materials.cs. Executing art/shapes/props/Jetty01/materials.cs. Executing art/shapes/props/coconut_brown/materials.cs. Executing art/shapes/props/crate_01/materials.cs. Executing art/shapes/Winter/TallPine_Win/materials.cs. Executing art/shapes/Winter/DryPine_Win/materials.cs. Executing art/shapes/Winter/Pine_001_Win/materials.cs. Binding server port to default IP UDP initialized on port 0 % - Initializing Tools Executing tools/gui/cursors.ed.cs. Executing tools/gui/profiles.ed.cs. Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/gui/guiDialogs.ed.cs. Executing tools/gui/fileDialogBase.ed.cs. Executing tools/gui/openFileDialog.ed.cs. Executing tools/gui/saveFileDialog.ed.cs. Executing tools/gui/saveChangesMBDlg.ed.gui. Executing tools/gui/simViewDlg.ed.gui. Executing tools/gui/colorPicker.ed.gui. Executing tools/gui/materialSelector.ed.gui. Executing tools/gui/scriptEditorDlg.ed.gui. Executing tools/gui/colladaImport.ed.gui. Executing tools/gui/EditorLoadingGui.gui. Executing tools/gui/GuiEaseEditDlg.ed.gui. Executing tools/gui/GuiEaseEditDlg.ed.cs. Executing tools/gui/guiObjectInspector.ed.cs. Executing tools/gui/uvEditor.ed.gui. Executing tools/gui/objectSelection.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.cs. Executing tools/gui/guiPlatformGenericMenubar.ed.gui. Executing tools/editorClasses/main.cs. % - Initializing Tools Base Executing tools/editorClasses/scripts/fileLoader.ed.cs. Compiling tools/editorClasses/gui/panels/navPanelProfiles.ed.cs... Executing tools/editorClasses/gui/panels/navPanelProfiles.ed.cs. Executing tools/editorClasses/scripts/preferencesManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLibraryManager.ed.cs. Executing tools/editorClasses/scripts/guiFormContentManager.ed.cs. Executing tools/editorClasses/scripts/guiFormReferenceManager.ed.cs. Executing tools/editorClasses/scripts/guiFormLayoutManager.ed.cs. Executing tools/editorClasses/scripts/guiFormMessageManager.ed.cs. Executing tools/editorClasses/scripts/expandos.ed.cs. Executing tools/editorClasses/scripts/utility.ed.cs. Executing tools/editorClasses/scripts/contextPopup.ed.cs. Executing tools/editorClasses/scripts/projects/projectEvents.ed.cs. Executing tools/editorClasses/scripts/projects/projectInternalInterface.ed.cs. Executing tools/editorClasses/scripts/input/inputEvents.ed.cs. Executing tools/editorClasses/scripts/input/dragDropEvents.ed.cs. Executing tools/editorClasses/scripts/input/applicationEvents.ed.cs. Executing tools/editorClasses/scripts/guiFormClass.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnailPopup.ed.cs. Executing tools/editorClasses/scripts/guiClasses/guiThumbnail.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSFeedScript.ed.cs. Executing tools/editorClasses/scripts/RSSNews/RSSStructs.ed.cs. Compiling tools/editorClasses/scripts/core/zip/zipFile.ed.cs... Executing tools/editorClasses/scripts/core/zip/zipFile.ed.cs. Executing tools/base/main.cs. % - Initializing Base Editor Compiling tools/base/canvas/baseCanvas.ed.cs... Executing tools/base/canvas/baseCanvas.ed.cs. Compiling tools/base/menuBar/menuBuilder.ed.cs... Compiling tools/base/menuBar/baseMenu.ed.cs... Compiling tools/base/menuBar/fileMenu.ed.cs... Executing tools/base/menuBar/menuBuilder.ed.cs. Executing tools/base/menuBar/baseMenu.ed.cs. Executing tools/base/menuBar/fileMenu.ed.cs. Compiling tools/base/utils/swatchButtons.ed.cs... Compiling tools/base/utils/treeViewFilterCtrls.ed.cs... Compiling tools/base/utils/inspector.ed.cs... Compiling tools/base/utils/objectNameValidation.ed.cs... Compiling tools/base/utils/undoActions.ed.cs... Executing tools/base/utils/swatchButtons.ed.cs. Executing tools/base/utils/treeViewFilterCtrls.ed.cs. Executing tools/base/utils/inspector.ed.cs. Executing tools/base/utils/objectNameValidation.ed.cs. Executing tools/base/utils/undoActions.ed.cs. Executing tools/worldEditor/main.cs. % - Initializing World Editor Executing tools/worldEditor/gui/profiles.ed.cs. Executing tools/worldEditor/scripts/cursors.ed.cs. Executing tools/worldEditor/gui/guiCreateNewTerrainGui.gui. Executing tools/worldEditor/gui/GenericPromptDialog.ed.gui. Executing tools/worldEditor/gui/guiTerrainImportGui.gui. Executing tools/worldEditor/gui/guiTerrainExportGui.gui. Executing tools/worldEditor/gui/EditorGui.ed.gui. Executing tools/worldEditor/gui/objectBuilderGui.ed.gui. Executing tools/worldEditor/gui/TerrainEditorVSettingsGui.ed.gui. Executing tools/worldEditor/gui/EditorChooseLevelGui.ed.gui. Executing tools/worldEditor/gui/VisibilityLayerWindow.ed.gui. Executing tools/worldEditor/gui/ManageBookmarksWindow.ed.gui. Executing tools/worldEditor/gui/ManageSFXParametersWindow.ed.gui. Executing tools/worldEditor/gui/TimeAdjustGui.ed.gui. Executing tools/worldEditor/gui/AddFMODProjectDlg.ed.gui. Executing tools/worldEditor/gui/SelectObjectsWindow.ed.gui. Executing tools/worldEditor/gui/ProceduralTerrainPainterGui.gui. Executing tools/worldEditor/scripts/menus.ed.cs. Executing tools/worldEditor/scripts/menuHandlers.ed.cs. Executing tools/worldEditor/scripts/editor.ed.cs. Executing tools/worldEditor/scripts/editor.bind.ed.cs. Executing tools/worldEditor/scripts/undoManager.ed.cs. Executing tools/worldEditor/scripts/lighting.ed.cs. Executing tools/worldEditor/scripts/EditorGui.ed.cs. Executing tools/worldEditor/scripts/editorPrefs.ed.cs. Executing tools/worldEditor/scripts/editorRender.ed.cs. Executing tools/worldEditor/scripts/editorPlugin.ed.cs. Executing tools/worldEditor/scripts/EditorChooseLevelGui.ed.cs. Executing tools/worldEditor/scripts/visibilityLayer.ed.cs. Executing tools/worldEditor/scripts/cameraBookmarks.ed.cs. Executing tools/worldEditor/scripts/ManageSFXParametersWindow.ed.cs. Executing tools/worldEditor/scripts/AddFMODProjectDlg.ed.cs. Executing tools/worldEditor/scripts/SelectObjectsWindow.ed.cs. Compiling tools/worldEditor/scripts/editors/creator.ed.cs... Compiling tools/worldEditor/scripts/editors/missionArea.ed.cs... Compiling tools/worldEditor/scripts/editors/terrainEditor.ed.cs... Compiling tools/worldEditor/scripts/editors/worldEditor.ed.cs... Executing tools/worldEditor/scripts/editors/creator.ed.cs. Executing tools/worldEditor/scripts/editors/missionArea.ed.cs. Executing tools/worldEditor/scripts/editors/terrainEditor.ed.cs. Executing tools/worldEditor/scripts/editors/worldEditor.ed.cs. Compiling tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs... Compiling tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs... Compiling tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs... Executing tools/worldEditor/scripts/interfaces/terrainMaterialDlg.ed.cs. Executing tools/worldEditor/scripts/interfaces/simObjectEditor.ed.cs. Executing tools/worldEditor/scripts/interfaces/levelInfoEditor.ed.cs. Executing tools/particleEditor/main.cs. % - Initializing Particle Editor Executing tools/particleEditor/ParticleEditor.ed.gui. Executing tools/particleEditor/particleEditor.ed.cs. Executing tools/particleEditor/particleEditorUndo.ed.cs. Executing tools/particleEditor/particleEmitterEditor.ed.cs. Executing tools/particleEditor/particleParticleEditor.ed.cs. Executing tools/convexEditor/main.cs. % - Initializing Sketch Tool Executing tools/convexEditor/convexEditor.cs. Executing tools/convexEditor/convexEditorGui.gui. Executing tools/convexEditor/convexEditorToolbar.ed.gui. Executing tools/convexEditor/convexEditorGui.cs. Executing tools/missionAreaEditor/main.cs. % - Initializing Mission Area Editor Executing tools/missionAreaEditor/missionAreaEditor.ed.cs. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.gui. Executing tools/missionAreaEditor/missionAreaEditorGui.ed.cs. Executing tools/roadEditor/main.cs. - Initializing Road and Path Editor Executing tools/roadEditor/roadEditor.cs. Executing tools/roadEditor/RoadEditorGui.gui. Executing tools/roadEditor/RoadEditorToolbar.gui. Executing tools/roadEditor/roadEditorGui.cs. Executing tools/datablockEditor/main.cs. - Initializing Datablock Editor Executing tools/datablockEditor/datablockEditor.cs. Executing tools/datablockEditor/datablockEditorUndo.cs. Executing tools/datablockEditor/DatablockEditorTreeWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorInspectorWindow.ed.gui. Executing tools/datablockEditor/DatablockEditorCreatePrompt.ed.gui. Executing tools/decalEditor/main.cs. % - Initializing Decal Editor Executing tools/decalEditor/decalEditor.cs. Executing tools/decalEditor/decalEditorGui.gui. Executing tools/decalEditor/decalEditorGui.cs. Executing tools/decalEditor/decalEditorActions.cs. Executing tools/physicsTools/main.cs. % - Initializing Physics Tools No physics plugin exists. Executing tools/navEditor/main.cs. % - Initializing Navigation Editor Missing file: tools/navEditor/NavEditor.cs! Executing tools/navEditor/NavEditorGui.gui. Executing tools/navEditor/NavEditorToolbar.gui. Executing tools/navEditor/NavEditorConsoleDlg.gui. SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsoleListener Executing tools/navEditor/CreateNewNavMeshDlg.gui. Executing tools/forestEditor/main.cs. % - Initializing Forest Editor Executing tools/forestEditor/forestEditor.cs. Executing tools/forestEditor/forestEditorGui.gui. Executing tools/forestEditor/forestEditToolbar.ed.gui. Executing tools/forestEditor/forestEditorGui.cs. Executing tools/forestEditor/tools.cs. Executing tools/materialEditor/main.cs. % - Initializing Material Editor Executing tools/materialEditor/gui/guiMaterialPreviewWindow.ed.gui. Executing tools/materialEditor/gui/guiMaterialPropertiesWindow.ed.gui. Executing tools/materialEditor/scripts/materialEditor.ed.cs. Executing tools/materialEditor/scripts/materialEditorUndo.ed.cs. Executing tools/guiEditor/main.cs. % - Initializing Gui Editor Executing tools/guiEditor/gui/guiEditor.ed.gui. Executing tools/guiEditor/gui/guiEditorNewGuiDialog.ed.gui. Executing tools/guiEditor/gui/guiEditorPrefsDlg.ed.gui. Executing tools/guiEditor/gui/guiEditorSelectDlg.ed.gui. Executing tools/guiEditor/gui/EditorChooseGUI.ed.gui. Executing tools/guiEditor/scripts/guiEditor.ed.cs. Executing tools/guiEditor/scripts/guiEditorTreeView.ed.cs. Executing tools/guiEditor/scripts/guiEditorInspector.ed.cs. Executing tools/guiEditor/scripts/guiEditorProfiles.ed.cs. Executing tools/guiEditor/scripts/guiEditorGroup.ed.cs. Executing tools/guiEditor/scripts/guiEditorUndo.ed.cs. Executing tools/guiEditor/scripts/guiEditorCanvas.ed.cs. Executing tools/guiEditor/scripts/guiEditorContentList.ed.cs. Executing tools/guiEditor/scripts/guiEditorStatusBar.ed.cs. Executing tools/guiEditor/scripts/guiEditorToolbox.ed.cs. Executing tools/guiEditor/scripts/guiEditorSelectDlg.ed.cs. Executing tools/guiEditor/scripts/guiEditorNewGuiDialog.ed.cs. Executing tools/guiEditor/scripts/fileDialogs.ed.cs. Executing tools/guiEditor/scripts/guiEditorPrefsDlg.ed.cs. Executing tools/guiEditor/scripts/EditorChooseGUI.ed.cs. Executing tools/debugger/main.cs. % - Initializing Debugger Missing file: tools/debugger/Scripts/debugger.ed.cs! Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui! Missing file: tools/debugger/Gui/connectDlg.ed.gui! Missing file: tools/debugger/Gui/editWatchDlg.ed.gui! Missing file: tools/debugger/Gui/findDlg.ed.gui! Missing file: tools/debugger/Gui/debugger.ed.gui! Missing file: tools/debugger/Gui/watchDlg.ed.gui! Executing tools/shapeEditor/main.cs. % - Initializing Shape Editor Executing tools/shapeEditor/gui/Profiles.ed.cs. Executing tools/shapeEditor/gui/shapeEdPreviewWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAnimWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdAdvancedWindow.ed.gui. Executing tools/shapeEditor/gui/ShapeEditorToolbar.ed.gui. Executing tools/shapeEditor/gui/shapeEdSelectWindow.ed.gui. Executing tools/shapeEditor/gui/shapeEdPropWindow.ed.gui. Executing tools/shapeEditor/scripts/shapeEditor.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorHints.ed.cs. Executing tools/shapeEditor/scripts/shapeEditorActions.ed.cs. Executing tools/meshRoadEditor/main.cs. % - Initializing Mesh Road Editor Executing tools/meshRoadEditor/meshRoadEditor.cs. Executing tools/meshRoadEditor/meshRoadEditorGui.gui. Executing tools/meshRoadEditor/meshRoadEditorToolbar.gui. Executing tools/meshRoadEditor/meshRoadEditorGui.cs. Executing tools/riverEditor/main.cs. % - Initializing River Editor Executing tools/riverEditor/riverEditor.cs. Executing tools/riverEditor/RiverEditorGui.gui. Executing tools/riverEditor/RiverEditorToolbar.gui. Executing tools/riverEditor/riverEditorGui.cs. Engine initialized... Started up in 3.36 seconds... Window focus status changed: focus: 1 AntiAliasing has been disabled; it is not compatible with AdvancedLighting. Program shaders/common/fixedFunction/gl/colorV.glsl: Program shaders/common/fixedFunction/gl/colorP.glsl: Program shaders/common/fixedFunction/gl/colorV.glsl / shaders/common/fixedFunction/gl/colorP.glsl: Program shaders/common/fixedFunction/gl/modColorTextureV.glsl: Program shaders/common/fixedFunction/gl/modColorTextureP.glsl: Program shaders/common/fixedFunction/gl/modColorTextureV.glsl / shaders/common/fixedFunction/gl/modColorTextureP.glsl: Program shaders/common/fixedFunction/gl/addColorTextureV.glsl: Program shaders/common/fixedFunction/gl/addColorTextureP.glsl: Program shaders/common/fixedFunction/gl/addColorTextureV.glsl / shaders/common/fixedFunction/gl/addColorTextureP.glsl: Program shaders/common/fixedFunction/gl/textureV.glsl: Program shaders/common/fixedFunction/gl/textureP.glsl: Program shaders/common/fixedFunction/gl/textureV.glsl / shaders/common/fixedFunction/gl/textureP.glsl: Time spent in toggleEditor() : 0.032 s Exporting server prefs... Executing core/art/datablocks/datablockExec.cs. Executing core/art/datablocks/camera.cs. Executing core/art/datablocks/markers.cs. Executing core/art/datablocks/defaultparticle.cs. Executing art/ribbons/ribbonExec.cs. Executing art/ribbons/ribbons.cs. Executing art/particles/managedParticleData.cs. Executing art/particles/managedParticleEmitterData.cs. Executing art/decals/managedDecalData.cs. Executing art/datablocks/managedDatablocks.cs. Executing art/datablocks/datablockExec.cs. Executing art/datablocks/lights.cs. Executing scripts/server/scriptExec.cs. *** LOADING MISSION: levels/Empty Room.mis *** Stage 1 load *** Stage 2 load Executing levels/Empty Room.mis. *** Mission loaded Connect request from: IP:0.0.0.0:0 Connection established 4534 CADD: 4535 local *** Sending mission load to client: levels/Empty Room.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 onServerMessage: Mapping string: MsgLoadInfo to index: 2 onServerMessage: Mapping string: MsgLoadDescripition to index: 3 onServerMessage: Mapping string: MsgLoadInfoDone to index: 4 onServerMessage: Mapping string: MsgClientJoin to index: 5 Mapping string: Welcome to a Torque application %1. to index: 6 Mapping string: Visitor to index: 7 onServerMessage: +- a: Welcome to a Torque application Visitor. Mapping string: MissionStartPhase1 to index: 8 *** New Mission: levels/Empty Room.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs Executing core/scripts/client/postFx/default.postfxpreset.cs. % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 Mapping string: MissionStartPhase2 to index: 9 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Program shadergen:/b524839793fade4e_V.glsl: Program shadergen:/b524839793fade4e_P.glsl: Program shadergen:/b524839793fade4e_V.glsl / shadergen:/b524839793fade4e_P.glsl: Program shadergen:/9d2cca1bcc29c8e3_V.glsl: Program shadergen:/9d2cca1bcc29c8e3_P.glsl: Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl: [Material::mapMaterial] - Cannot map unnamed Material Program shadergen:/f5806b103f047a43_V.glsl: Program shadergen:/f5806b103f047a43_P.glsl: Program shadergen:/f5806b103f047a43_V.glsl / shadergen:/f5806b103f047a43_P.glsl: [Material::mapMaterial] - Cannot map unnamed Material Program shadergen:/632b5031898a125e_V.glsl: Program shadergen:/632b5031898a125e_P.glsl: Program shadergen:/632b5031898a125e_V.glsl / shadergen:/632b5031898a125e_P.glsl: Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 10 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/Empty Room.mis.decals] *** Phase 3: Mission Lighting Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Unable to spawn an object without a spawnClass Mapping string: MissionStart to index: 11 *** Initial Control Object Program shadergen:/bed0efea459b6f85_V.glsl: Program shadergen:/bed0efea459b6f85_P.glsl: Program shadergen:/bed0efea459b6f85_V.glsl / shadergen:/bed0efea459b6f85_P.glsl: Program shadergen:/14841cf054131e51_V.glsl: Program shadergen:/14841cf054131e51_P.glsl: Program shadergen:/14841cf054131e51_V.glsl / shadergen:/14841cf054131e51_P.glsl: Program shadergen:/f04ad263e891c04c_V.glsl: Program shadergen:/f04ad263e891c04c_P.glsl: Program shadergen:/f04ad263e891c04c_V.glsl / shadergen:/f04ad263e891c04c_P.glsl: Program shadergen:/c74b275969540357_V.glsl: Program shadergen:/c74b275969540357_P.glsl: Program shadergen:/c74b275969540357_V.glsl / shadergen:/c74b275969540357_P.glsl: Program shadergen:/c68bd769a68a449c_V.glsl: Program shadergen:/c68bd769a68a449c_P.glsl: Program shadergen:/c68bd769a68a449c_V.glsl / shadergen:/c68bd769a68a449c_P.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/passthruP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/passthruP.glsl: Program shadergen:/8625023c97ea6cf9_V.glsl: Program shadergen:/8625023c97ea6cf9_P.glsl: Program shadergen:/8625023c97ea6cf9_V.glsl / shadergen:/8625023c97ea6cf9_P.glsl: Program shadergen:/71298d72cfd05274_V.glsl: Program shadergen:/71298d72cfd05274_P.glsl: Program shadergen:/71298d72cfd05274_V.glsl / shadergen:/71298d72cfd05274_P.glsl: Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl: Program shaders/common/lighting/advanced/gl/vectorLightP.glsl: Program shaders/common/lighting/advanced/gl/farFrustumQuadV.glsl / shaders/common/lighting/advanced/gl/vectorLightP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/fogP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/fogP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/edgeaa/gl/edgeDetectP.glsl: Program shaders/common/postFx/gl/postFxV.glsl: Program shaders/common/postFx/gl/gammaP.glsl: Program shaders/common/postFx/gl/postFxV.glsl / shaders/common/postFx/gl/gammaP.glsl: Program shaders/common/postFx/fxaa/gl/fxaaV.glsl: Program shaders/common/postFx/fxaa/gl/fxaaP.glsl: Program shaders/common/postFx/fxaa/gl/fxaaV.glsl / shaders/common/postFx/fxaa/gl/fxaaP.glsl: Executing tools/worldEditor/gui/ToolsPaletteGroups/init.cs. Executing tools/worldEditor/gui/ToolsPaletteWindow.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ForestEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/NavEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/WorldEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ShapeEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/TerrainEditPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/ConvexEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/MeshRoadEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/RoadEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/TerrainPainterPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/RiverEditorPalette.ed.gui. Executing tools/worldEditor/gui/ToolsPaletteGroups/DecalEditorPalette.ed.gui. Executing tools/worldEditor/gui/WorldEditorTreeWindow.ed.gui. Executing tools/worldEditor/gui/WorldEditorInspectorWindow.ed.gui. Executing tools/worldEditor/gui/WorldEditorToolbar.ed.gui. Executing tools/worldEditor/gui/TerrainEditToolbar.ed.gui. Executing tools/worldEditor/gui/TerrainPainterWindow.ed.gui. Executing tools/worldEditor/gui/guiTerrainMaterialDlg.ed.gui. Executing tools/worldEditor/gui/TerrainBrushSoftnessCurveDlg.ed.gui. Executing tools/worldEditor/gui/TerrainPainterToolbar.ed.gui. Executing tools/worldEditor/gui/ToolsToolbar.ed.gui. Executing tools/worldEditor/gui/EditorSettingsWindow.ed.gui. Executing tools/worldEditor/scripts/editorSettingsWindow.ed.cs. Executing tools/worldEditor/gui/GeneralSettingsTab.ed.gui. Executing tools/worldEditor/gui/ObjectEditorSettingsTab.ed.gui. Executing tools/worldEditor/gui/AxisGizmoSettingsTab.ed.gui. Executing tools/worldEditor/gui/TerrainEditorSettingsTab.ed.gui. Executing tools/worldEditor/gui/CameraSettingsTab.ed.gui. Executing tools/worldEditor/gui/ObjectSnapOptionsWindow.ed.gui. Executing tools/worldEditor/scripts/objectSnapOptions.ed.cs. Executing tools/worldEditor/gui/TransformSelectionWindow.ed.gui. Executing tools/worldEditor/scripts/transformSelection.ed.cs. Could not create a description for binding: + Could not create a description for binding: + Executing tools/convexEditor/convexEditorSettingsTab.ed.gui. Executing tools/roadEditor/RoadEditorSettingsTab.gui. Executing tools/navEditor/NavEditorSettingsTab.gui. Missing file: art/forest/brushes.cs! Executing tools/shapeEditor/gui/ShapeEditorSettingsTab.gui. Executing tools/meshRoadEditor/meshRoadEditorSettingsTab.gui. Executing tools/riverEditor/RiverEditorSettingsTab.gui. Time spent in toggleEditor() : 0.543 s *** Control Object Changed Program shadergen:/b87e2469622608e0_V.glsl: Program shadergen:/b87e2469622608e0_P.glsl: Program shadergen:/b87e2469622608e0_V.glsl / shadergen:/b87e2469622608e0_P.glsl: /home/mic/Torque3D-3.7-rc/Engine/source/platformSDL/menus/menuBarSDL.cpp(115,0): {Fatal} -
i have a pretty good pc (8-core i7/16GB RAM/4GB GTX970) and can follow instructions, so if i can help test anything let me know
buckmaster
Steering Committee
Steering Committee
Posts: 321
Joined: Thu Feb 05, 2015 1:02 am
by buckmaster » Mon Jun 22, 2015 1:53 am
Ah, those menu bars are giving us hell. Probably need to look into that properly for 3.8, or hope BeamNG has a solution they can backport.
hreikin
Posts: 22
Joined: Wed May 20, 2015 2:30 am
 
by hreikin » Mon Jun 22, 2015 3:59 am
It builds! It runs! However, there is no sound on Debian Wheezy. During startup, I see this in the console:

SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
Provider: OpenAL
Device: OpenAL Soft
Hardware: No
Buffers: 16
i also get no sound through either openal/null, ubuntu 14.04

one other thing i have noticed is when i try typing into anything (naming things/etc) if any of the keys i need to type are pre-set shortcuts for something then you cant always type that letter because it does whatever the shortcut is, i have noticed u and g being problematic so far
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