Well it is not that simple, for example move animations have a ground scale, for example here https://github.com/GarageGames/Torque3D ... ged.cs#L65
The numbers there determine how fast the animation playes relative to movement of the player.
Other animations like look animations depend on how fast you move your mouse and weapon animation depend on how fast you scale the state in the state machine or if you scale it at all or not.
This is how long the reload animation for example plays:
https://github.com/GarageGames/Torque3D ... er.cs#L778
And here if it should be scaled to fit the time the reload state goes:
https://github.com/GarageGames/Torque3D ... er.cs#L782
So you have movement animations which are based on ground speed and you have state machine animations for weapons and player interaction that are based on the speed of the states in it and if you activate the flag if the animation should scale.
Anything else you want to scale?