subabrain Posted October 31, 2016 Share Posted October 31, 2016 Hello together,im having a problem with exporting vehicles from blender to collada - even if i import the cheetah and export it where ive done anything in the file?Please Help!Regards - Robert Quote Link to comment Share on other sites More sharing options...
Duion Posted October 31, 2016 Share Posted October 31, 2016 What exactly is the problem? Importing the default assets may cause issues. Quote Link to comment Share on other sites More sharing options...
subabrain Posted October 31, 2016 Author Share Posted October 31, 2016 Hi,thanks for your answer - okay - sorry i will face the problem:If i import the dae File from the cheetah vehicle in blender and export it again as the same file - without doing anyhting it wont be shown in the "scripted" Tab in the world editor.I would be really happy - for your help!Thanks alot!Greetz - Robert Quote Link to comment Share on other sites More sharing options...
Duion Posted October 31, 2016 Share Posted October 31, 2016 Scripted objects need to be defined through script, they do not automatically show up, that is why they are called "scripted".Do a search for the script files that define the object and you may see how it is set up.For example if you rename the model or save it somewhere else, the script no longer picks it up and it no longer shows up in the editor. Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 1, 2016 Author Share Posted November 1, 2016 Hi Duion,Thanks a lot for your help!But the problem i have is i just replace the original vehicle body.dae with the same one the only difference is, that i just open it in blender and export the same file to the same location?Please help - Thank you!Regards - Robert 8-) Quote Link to comment Share on other sites More sharing options...
Duion Posted November 1, 2016 Share Posted November 1, 2016 Does the script point to the .dae file or the .dts file? Otherwise as I have told the file may have gotten corrupted, since there is problems with collada import export of the default assets from Torque. Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 1, 2016 Author Share Posted November 1, 2016 Hi,sorry that im penetrating you :roll: but the problem is it points to a .dae file and the thing is for my custom vehicle it also works with the standard shape from the cheetah but not for the model i designed :/Sorry but it would be great from you to help me -Thanks alot!Greetz Robert Quote Link to comment Share on other sites More sharing options...
Duion Posted November 1, 2016 Share Posted November 1, 2016 There is too little information from you to help you, I don't know what you are trying to do. Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 1, 2016 Author Share Posted November 1, 2016 Hi,sorry i write a little confusing stuff - i know :POkay now i try to explain it in normal speech :DSo now:I import the .dae file from the cheetah into blender and then i export it again to the same .dae file - so i done nothing but just export!And its not shown up in scripted anymore (before the export with blender its shown up there) - so now i modified nothing just import/export with blender.Okay now you said there might be some problems because of the standard vehicles ... so now i tried with my own model and its not working - till i just change its body to the cheetah .dae Model. And now its shown in the scripted Tab as my custom car but with the cheetah model :/Okay - maybe you understand.Thanks alot!Greetz Robert ;) Quote Link to comment Share on other sites More sharing options...
Duion Posted November 1, 2016 Share Posted November 1, 2016 Only screenshots can save you now. Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 3, 2016 Author Share Posted November 3, 2016 Hi,i now have 6 Screenshots from my Problem ;)https://www.dropbox.com/s/bpt9mtp5gg32gb3/greetz Robert 8-) Quote Link to comment Share on other sites More sharing options...
Duion Posted November 3, 2016 Share Posted November 3, 2016 I just see one. Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 4, 2016 Author Share Posted November 4, 2016 Hi,sorry for the delay but you can try to move the images with the arrows in the bottom of the site ....greetz robert Quote Link to comment Share on other sites More sharing options...
Duion Posted November 4, 2016 Share Posted November 4, 2016 There are no arrows. Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 4, 2016 Author Share Posted November 4, 2016 Okay - now the pictures on my server:Phttp://blog.beran-solutions.de/share/cheetah/game_without_script.pnghttp://blog.beran-solutions.de/share/cheetah/game_with_script.pnghttp://blog.beran-solutions.de/share/cheetah/blender_save.pnghttp://blog.beran-solutions.de/share/cheetah/blender_export.pnghttp://blog.beran-solutions.de/share/cheetah/blender_cheetah.pngThanks alot -Greetz Robert Quote Link to comment Share on other sites More sharing options...
Duion Posted November 4, 2016 Share Posted November 4, 2016 Well that was not helpful. Did you reimport your exportet version to see if it is different than your importet original one?Are there console errors? Which is likely since something is not loaded right.And probably as I already said, likely the file is corrupted, which happesn with the default assets, so better not try to import them, at least not anything that is rigged. Quote Link to comment Share on other sites More sharing options...
Johxz Posted November 4, 2016 Share Posted November 4, 2016 To recap, 1) You import Cheetah_Body.DAE in Blender3D v2.772) Then, you export to Cheetah_Body.DAE again. (Without modification)3) Load the cheetah car in Torque3D.And now not load the model? don't work the cheetah car?Just to remember when you modify any dae, you need to delete the .dts file for that model, and torque3d will generated again.Note: I tested this steps with blender v2.78a and Torque3D development branch (commit 00a4a21-Nov 2, 2016), and my cheetah car still work as expected. My new Cheetah_Body.DAE change from 1.42MB to 1.64MB. Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 4, 2016 Author Share Posted November 4, 2016 Hi,yes okay - once again ->1. if i start torque 3d without any changes in world editor i see the "vehicle" tab in the options (as it is shown in the screenshots)Now2. i import the "Cheetah_Body.DAE" file from the standard torque 3d folder into blenderNext3. i export it to the same file ("Cheetah_Body.DAE") and overwrite this file with the imported ("Cheetah_Body.DAE") fileSo it is just overwritten with the same dataNow4. i just start the world editor again and the vehicle tab is away -> and ive just overwrite the old "Cheetah_Body.DAE" file - BUTIt is not shown -> so now i cant get it in the world because it is not in the tab as "vehilcle" anymore!!Okay - maybe you get me now :roll: Greetz - RobertPS: it is possible, that ive the wrong blender options or something? - thx Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 4, 2016 Author Share Posted November 4, 2016 okay ill try another release of torque 3d ;)i tried it with another blender version but it havent any effect :/whish me luck :P Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 5, 2016 Author Share Posted November 5, 2016 sorry - i cant get it running :/even with other engine/blender and with deleting dts and so on ...maybe you have an example car for me .... from blender or something -i am at the end :(greetz - robert Quote Link to comment Share on other sites More sharing options...
Johxz Posted November 5, 2016 Share Posted November 5, 2016 do not despair haha is nothing wrong... for you case the cheetad maybe you need this:1) The model need a collision box (collision-1) see the shape editor, (Advanced properties -> collision) Here2) you need to delete the dts cache to use the new dae.So I recommend you create a collision box from shape editor, exit the level and reenter level, and see is everything is ok.the documentation artist guideEDIT: test this about collision, if won't work, I will try to do a tuto video. Quote Link to comment Share on other sites More sharing options...
Johxz Posted November 5, 2016 Share Posted November 5, 2016 @subabrain hey bro... yup was something with the collision, you need to define again the collision. Anyway, I do it for you ;) Download the new Cheetah_Body.DAE and replace.https://drive.google.com/file/d/0B9GUwtDHCp_eSTluMUttZVZDcHc/view?usp=drivesdkNote: Include blend file (v2.78a) Quote Link to comment Share on other sites More sharing options...
subabrain Posted November 5, 2016 Author Share Posted November 5, 2016 YEAH GREAT - IT WORKS!!!!I just add a collision and TADA it works great!!!!THANK YOU VERY VERY MUCH!!! :D GreetingsRobert Quote Link to comment Share on other sites More sharing options...
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