[Solved] How to Set Skin

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Joined: Sat Apr 11, 2015 8:05 pm
  by practicing01 » Sun Aug 14, 2016 4:24 pm
Solved Edit: The problem was that I need to set the model material name to base_tcgMat within blender.

I've got a TSStatic that I'm instantiating with:

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%card = "dnclogo"; %cardModel = new TSStatic() { shapeName = "art/shapes/dotsnetcrits/tcg/card.cached.dts"; position = %player.position; skin = %card; };
The models material is:

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singleton Material(card_tcgMat) { mapTo = "base_tcgMat"; diffuseMap[0] = "dnclogo"; translucentBlendOp = "None"; effectColor[1] = "InvisibleBlack"; };
and the material I'm trying to set it to is:

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singleton Material(tcgdnclogo : card_tcgMat) { mapTo = "dnclogo_tcgMat"; diffuseMap[0] = "dnclogo.png"; };
the error I'm getting is: [MaterialList::mapMaterials] Unable to find material for texture: tcgMat

What's the correct way of setting skins? Thanks for any help.
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