When does bullet stop?

There are no stupid questions, just stupid answers.
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by flysouth » Wed Jul 27, 2016 12:08 pm
I shoot a bullet with a directDamage = 5 at glass with a destroyedLevel = 2. The glass breaks but if there is another piece of glass behind this one, nothing happens. Surely even without using a physics engine directDamage should equal directDamage - destroyedLevel. Then when it hits the second piece of glass it will have a directDamage of 3 so that glass will also break. The 3rd piece of glass will not as it will only recieve damage of 1.
Or is there some other way that this works?
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by Duion » Wed Jul 27, 2016 12:55 pm
The bullet stops always when it hits something or when the maximum distance is reached.
You can try integrating an armor piercing projectiles resource found here: http://www.garagegames.com/community/re ... view/21671
It is on my to-do list as well.
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