When does bullet stop?

There are no stupid questions, just stupid answers.
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flysouth
Posts: 105
Joined: Sun May 15, 2016 10:16 am
by flysouth » Wed Jul 27, 2016 12:08 pm
I shoot a bullet with a directDamage = 5 at glass with a destroyedLevel = 2. The glass breaks but if there is another piece of glass behind this one, nothing happens. Surely even without using a physics engine directDamage should equal directDamage - destroyedLevel. Then when it hits the second piece of glass it will have a directDamage of 3 so that glass will also break. The 3rd piece of glass will not as it will only recieve damage of 1.
Or is there some other way that this works?
Duion
Posts: 1639
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed Jul 27, 2016 12:55 pm
The bullet stops always when it hits something or when the maximum distance is reached.
You can try integrating an armor piercing projectiles resource found here: http://www.garagegames.com/community/re ... view/21671
It is on my to-do list as well.
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