Can anyone point me in the right direction here.. I know I have seen it...
also.. does it need to be named node_bip01 and so on or does it need the node_ thing to work propperly?
I think you are right, and I also think I know the problem of using the animation following the game.. if you load the original player into 3d application you will see "node" in front of every bone too.. and I think this is why its so hard to make it work, really..I think only the EYE & mount nodes can't be renamed.
If you create new character with his own animation, you can name the bones to any name you want.
I think node names are used by the engine to find node animations.
correct me if I made stupid assumption