Unable to import animations [Solved]

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Janders
Posts: 45
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Sun Mar 13, 2016 6:56 am
I've already finished the dummy like character for Torque but I'm unable to import it with animations. I searched in the docs and for tutorials with no luck.

Any guide or tutorial on how to import rigged and animated models from Blender to Torque?
Last edited by Janders on Tue Mar 15, 2016 7:58 pm, edited 2 times in total.
Duion
Posts: 1281
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sun Mar 13, 2016 12:52 pm
The animation normally is saved in the ambience sequence and automatically exported with the model.
If you want to use action sequences you have to use the better collada exporter here
http://forums.torque3d.org/viewtopic.ph ... it=collada
Janders
Posts: 45
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Sun Mar 13, 2016 4:33 pm
Dead link.
Duion
Posts: 1281
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sun Mar 13, 2016 4:55 pm
Send me an email and I will send them to you, if you want.
Janders
Posts: 45
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Sun Mar 13, 2016 6:23 pm
Sent
rlranft
Posts: 304
Joined: Thu Feb 05, 2015 3:11 pm
 
by rlranft » Tue Mar 15, 2016 2:14 pm
Here's godot's Blender export script : https://github.com/godotengine/godot/tr ... /blender25

In case you want that for comparison with what is in that zip package.
Janders
Posts: 45
Joined: Wed Sep 02, 2015 12:41 am
by Janders » Tue Mar 15, 2016 7:53 pm
Thanks, I've already figured it out. I can export animations with both, the default Blender exporter (animation length get reduced to half, dunno why) and with the Better export collada exporter addon (perfect export so far).

I'm considering doing a tutorial on how to export animations from Blender, seems a common problem around here.
Tiel
Posts: 25
Joined: Tue Mar 01, 2016 11:39 pm
by Tiel » Wed Mar 16, 2016 1:52 am
That would be incredibly useful. The transition to DAE support invited tons of new pipelines but the documentation never caught up.
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