any easy way to use setNodeTransform

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deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Mon Feb 01, 2016 7:18 am
I tried to make a character using a model exported from other game.
and a bolt action rifle.
I got a problem when I mount the weapon to the 3rd person view of the character.
I can't find an angle easily for the mount point.
what I did is just trying some rotation value for the mount point in the shape editor.
but is there any easy way to pose it?
did I miss anything?

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Duion
Posts: 1478
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Feb 01, 2016 12:20 pm
Normally you set it up correctly while modeling the character, otherwise it will be complicated. I used a bone parented to the hand bone, so the rotation stays correct all the time.
deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Tue Feb 02, 2016 5:41 am
thanks Duion
i need to check the model and its animations
newaged
Posts: 31
Joined: Sat Feb 14, 2015 12:27 am
by newaged » Fri Feb 05, 2016 10:40 am
Thought I should mention the alternative to editing the model in a modeling program. The shape editor lets you create nodes that are children of bones, so it is possible to add a correct mount point to an object after it is made.
deathbravo
Posts: 50
Joined: Mon Feb 01, 2016 7:06 am
by deathbravo » Sun Feb 07, 2016 7:45 am
ok, I got the mounting works.

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