Hey guys! Long time lurker, first time poster. I know quite a bit about Torque and want to take the time to learn a little bit more. While there is documentation about the cloud types available in Torque, I haven't really seen too many high quality examples of what the cloud systems in Torque are capable of. I'm more specifically referring to the cloud layer, not the basic clouds.
I've played around with the default art asset and all of the settings in the editor and have never really come up with any combinations that really look good. There doesn't seem to be any documentation around effectively creating a new cloudlayer normal map, so I've fumbled around in photoshop trying to best estimate how it will look ingame only to find out that it looks nothing like what I intended.
Basically I get the feeling that the cloudlayer just isn't powerful enough to do the things that I want it to, but I need confirmation from other users of Torque who might have had a better experience in creating some awesome looking results. What are your thoughts on the cloudlayer object?