Sahara/Material Accumulation

There are no stupid questions, just stupid answers.
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Mitovo
Posts: 110
Joined: Sun Apr 12, 2015 5:46 pm
by Mitovo » Mon Sep 21, 2015 12:07 am
Hello,

Real simple question for this...

Is there a tutorial or documentation for the material accumulation feature?

I see in the Material options where you can enable it and set different parameters, but I don't see anywhere to define what texture to use for the accumulation itself. Is it one of the options in the Advanced Texture maps? I was thinking maybe Overlay Map?

Thanks!
Azaezel
DEVGRU
Posts: 496
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Mon Sep 21, 2015 8:28 pm
Image

The submitted conversion uses accumulation volumes for mapping textures to objects in areas. You'll find that under library->level->level : Image

Do note two things at time of writing:
A) You'll need a normal map.
B) Looks like a bug slipped by that requires a level reload to trigger tying materials that were not already prepped to receive accumulation layers together with the inputs. Still tracking the particulars there.
Mitovo
Posts: 110
Joined: Sun Apr 12, 2015 5:46 pm
by Mitovo » Tue Sep 22, 2015 5:04 am
Ah! Very cool.I'd seen that item, but assumed it was for something else. Interesting! Thanks :)
GuyA
Posts: 12
Joined: Sat Feb 07, 2015 2:58 pm
by GuyA » Tue Sep 22, 2015 11:37 am
I was messing with this earlier, and noticed that switching light managers results in completely different appearance for textures with accumulation. Can anyone confirm if they also see this?
bigmonkgames
Posts: 3
Joined: Fri Jun 26, 2015 3:38 am
 
by bigmonkgames » Tue Oct 27, 2015 8:49 pm
Ok I have it working. Seems to not be noticeable on smaller scaled objects.
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