What is the best version of torque to start working?

There are no stupid questions, just stupid answers.
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shadowMaker3697
Posts: 8
Joined: Tue Dec 22, 2020 6:38 am
by shadowMaker3697 » Sun Dec 27, 2020 5:48 pm
I am new working in torque and until now i have used T3D 3.6.1 but i want to start a proyect and i not really sure of what version to use,i may need a veteran advice in this :?:
Nils
Posts: 222
Joined: Thu Feb 05, 2015 3:32 am
by Nils » Mon Dec 28, 2020 10:53 am
There are some resources to be found how to do art, scripting and all on these forums; that keep you occupied for some time.
Try these old tutorials on youtube (if that works in Cuba)....

https://www.youtube.com/watch?v=P7x2sBN ... wcJbWlB8vk

The latest stable version is 3.10 go here and download a compiled version; for windows right?

https://github.com/GarageGames/Torque3D ... naries.zip

117MB zip file, that may take some time in your country

If you're truly all new to game engines, editors and all I strongly advise you to try Godot as well.
It has a bright future and a quite active community to help you out. It's also free and open source

https://godotengine.org/

Good luck!
Duion
Posts: 1648
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Mon Dec 28, 2020 1:18 pm
3.10
LukasPJ
Site Admin
Posts: 451
Joined: Tue Feb 03, 2015 7:25 pm
 
by LukasPJ » Mon Dec 28, 2020 9:52 pm
Hey, @
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shadowMaker3697
and welcome!

If possible, you can join the Discord if you need some more direct and quick response to some of your questions here!

Regarding the vs2015 offline installer, you don’t need visual studio per se, but it’s certainly the easiest way to compile the engine.
You can use a newer version if you get your hands on it, doesn’t have to be 2015 version.

However if you don’t need to modify the source code, you can go pre-built binaries and scripting instead as well! It’s a much quicker way to get started with T3D.
shadowMaker3697
Posts: 8
Joined: Tue Dec 22, 2020 6:38 am
by shadowMaker3697 » Wed Dec 30, 2020 1:38 am
thanks for the info guys i will start working in my proyect and keep you posted of my progress,i got a long way to go now.
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