As outlined in my topic here:
http://www.garagegames.com/community/fo ... ead/143932
I've been having a strange issue when converting my staticShape based prop spawning to tsstatic as part of an upgrade to PhysX.
When I try to spawn a TSStatic with a collision mesh I get instant CTD. However without collisions everything proceeds as usual. A problem with my collisions perhaps? Well not quite because I use tsstatic terrain props with collision and they work just fine. Only now that I try to spawn my previously working StaticShapes as TSStatic does the game crash.
TLDR: It seems like any model that was once a working static shape with collisions is now a tsstatic that will crash the game instantly.
More info can be found in my old topic: http://www.garagegames.com/community/fo ... ead/143932
Here are my shapes in ms3d and dts format: https://hostr.co/n6ltxWhslddA