How Do You Make Pixelated Textures?

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practicing01
Posts: 47
Joined: Sat Apr 11, 2015 8:05 pm
by practicing01 » Sat Oct 20, 2018 8:29 am
Hello, in blender you can disable mip mapping and filtering for textures so that low resolutions maintain their appearance without artifacts. How do you achieve this in t3d? Thanks for any help.
Duion
Posts: 1113
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Sat Oct 20, 2018 11:03 am
Someone already asked this and it was solved I think, I only remember one method and that was make your textures resolution non power of two since that will break mipmapping and so textures will not be filtered.
practicing01
Posts: 47
Joined: Sat Apr 11, 2015 8:05 pm
by practicing01 » Sun Oct 21, 2018 3:13 am
Snooped around engine-side and setting gfxtecturefilternone at 265/266 of processedmaterial.cpp, alongside disabling anisotropic script-side does the trick.
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