Check that you have a ModuleDatabase.scanModules call being executed. It's in main.cs in the templates. See: https://github.com/GarageGames/Torque3D ... .h#L37-L41. If the argument is empty, the default will be game/ and your modules will need to be located there. After that the call to ModuleDatabase.LoadGroup( "Game" ); should load and execute the create() function (if it's in group=”Game”).
Last edited by OTHGMars on Sat Jul 21, 2018 7:33 am, edited 1 time in total.