Issue with Fog generation

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8 posts Page 1 of 1
dstanton
Posts: 11
Joined: Thu Apr 19, 2018 5:47 pm
by dstanton » Fri May 25, 2018 7:34 am
Curious if anyone else if seeing this problem with the latest experimental Torque3D pull from github. The fog is generating a flat color throughout a small area

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Duion
Posts: 1051
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Fri May 25, 2018 3:11 pm
What are your values?
dstanton
Posts: 11
Joined: Thu Apr 19, 2018 5:47 pm
by dstanton » Sat May 26, 2018 1:10 pm
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Jason Campbell
Posts: 271
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sun May 27, 2018 7:29 am
Set your fogDensityOffset to 60 and fogAtmosphereHeight to 400 or something.

fogDensityOffset is the distance from you. Turn the density down a bit.
dstanton
Posts: 11
Joined: Thu Apr 19, 2018 5:47 pm
by dstanton » Sun May 27, 2018 10:08 am
Thanks
Jason Campbell
Posts: 271
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Sun May 27, 2018 6:27 pm
No problem. It's not the greatest fog but it works.
dstanton
Posts: 11
Joined: Thu Apr 19, 2018 5:47 pm
by dstanton » Mon May 28, 2018 2:23 am
No problem. It's not the greatest fog but it works.

When changing the height to infinity, looks perfect over here. Only way to make it better would be to lower the height of the fog, and add a smoke effect over the top layer so it has a 'rolling' effect

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Jason Campbell
Posts: 271
Joined: Fri Feb 13, 2015 2:51 am
 
by Jason Campbell » Mon May 28, 2018 5:33 am
Also, you can use the Volumetric Fog Object to add extra mood to specific areas.


https://www.youtube.com/watch?v=v46z72psKcg
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