Performance Problems

There are no stupid questions, just stupid answers.
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subabrain
Posts: 190
Joined: Sat Aug 20, 2016 4:58 pm
 
  by subabrain » Fri Mar 09, 2018 10:53 am
Hello,

sorry for the long delay but i was not active since the last few weeks.

Okay - a Question again.

i have a mesh in the pre compiled version of the t3d engine (3.10). And its working very good the fps are good.
but if i try to import the same mesh into my own compiled version (i tried 3.8/3.9 and 3.10) the performance is very bad.
So fps is very slow?

please help im at the end of my knowledge :/

Greetings and thanks a lot!
Robert
Timmy
Posts: 351
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Fri Mar 09, 2018 12:45 pm
Need a bit more info. What compiler are you using? What gfx device are you using? Are you building in debug or release?
Last edited by Timmy on Fri Mar 09, 2018 4:17 pm, edited 1 time in total.
subabrain
Posts: 190
Joined: Sat Aug 20, 2016 4:58 pm
 
by subabrain » Fri Mar 09, 2018 12:50 pm
hi,

okay - so the following things:

i use visual studio 2017 Community edition as compiler.

Further i use the directx 3d 11 - but in both installations - so in my own compiled version there are the same settings like in the pre-compiled version.

further i use the debug mode from visual studio ;)

okay - thats it.

thanks for answers!

Greetz
Robert
subabrain
Posts: 190
Joined: Sat Aug 20, 2016 4:58 pm
 
by subabrain » Fri Mar 09, 2018 1:15 pm
hi,

okay i think i got it -> it was because of the "release" mode ;)

thanks!

Greetz
Robert
Timmy
Posts: 351
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Fri Mar 09, 2018 2:01 pm
hi,

okay i think i got it -> it was because of the "release" mode ;)

thanks!

Greetz
Robert
Yep the default when using VS will be the debug build, this is rather slow as you have found out ;)
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