Switching bounding box to a bounding capsule

Scripting questions, discussions, etc
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MilkywayM16
Posts: 38
Joined: Sat Oct 03, 2015 7:26 am
by MilkywayM16 » Wed Nov 04, 2015 10:44 pm
Probably not. it was after all intended to be a bridge step for the entity component phase. Won't be removing it from hosting though if folks wanna snag it and tinker.
What do you mean it was intended as a bridge step? What entity component phase?
JeffR
Steering Committee
Steering Committee
Posts: 816
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Mon Nov 09, 2015 4:50 pm
Are you familiar with the entity/component stuff I've been working on?

The E/C stuff has a redone collision scheme, making it way easier to set up collisions on stuff in whatever way the user wants.
MilkywayM16
Posts: 38
Joined: Sat Oct 03, 2015 7:26 am
by MilkywayM16 » Mon Nov 09, 2015 7:10 pm
Are you familiar with the entity/component stuff I've been working on?

The E/C stuff has a redone collision scheme, making it way easier to set up collisions on stuff in whatever way the user wants.
Oohh, I was unaware. Dropping pursuit of that resource makes sense then if it would become obsolete soon.
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