There is a resource on Garagegames.com where someone increased the performance of Torquescript: http://www.garagegames.com/community/re ... ew/18045/1
I wanted to ask if this is still relevant, or if it has already been integrated and if not, if anyone has the code, since the link is dead.
Maybe we can end the scripting language debate that way and tell people that it is not so much about the scripting language itself, but how it is handled in the engine, which results in different performance.
Also I could imagine that the performance increase in that resource is not that relevant, since the most performance increase was in the scripts that took longer and no increase in the smaller scripts that took not so long to execute.
When I tested the C# scripting implementation that was supposed to be so much faster I found out that it was only so much faster in an mostly empty scene, but in a full loaded scene it was even slower than Torquescript. However I'm no expert on that, that is why I ask here.