Navmesh

Scripting questions, discussions, etc
4 posts Page 1 of 1
Hodo33
Posts: 25
Joined: Fri Dec 29, 2017 4:34 pm
by Hodo33 » Thu Mar 22, 2018 5:37 pm
I can't find much info on the navmesh tool. I have a bot in the nav area but not sure of any script commands I can give it to spawn, shoot, chase or hide. I saw a couple videos on setup and testing but nothing about how to use it in game.. any help or pointers ?
Steve_Yorkshire
Posts: 257
Joined: Tue Feb 03, 2015 10:30 pm
 
by Steve_Yorkshire » Thu Mar 22, 2018 6:10 pm
Originally the nevmesh was a 3rd party resource before the author was nice enough to open source it. Here's the original documentation on how it works.
http://yorkshirerifles.com/random/Walka ... tation.zip
Duion
Posts: 1050
Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Thu Mar 22, 2018 6:27 pm
Well you need to program the AI yourself, the navmesh is just for navigation, but you can use BadBehavior, it comes with a few example behaviors for AI players.
Hodo33
Posts: 25
Joined: Fri Dec 29, 2017 4:34 pm
by Hodo33 » Fri Mar 23, 2018 12:43 am
Thanks for the reply. I will have a look at these things. I have developed my own AI system and thought the navmesh was a A* technology for moving the bots around.
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