TorqueScript to be deprecated?

Scripting questions, discussions, etc
4 posts Page 1 of 1
LoLJester
Posts: 65
Joined: Thu Aug 13, 2015 5:58 pm
 
by LoLJester » Wed Jan 17, 2018 10:20 pm
Am I to understand that there are plans to remove TorqueScript from future T3D releases? If so... please don't.
For my current project I've used a lot of scripts and I'm planning to eventually upgrade it to a stable future 4.x release.
Azaezel
Posts: 409
Joined: Tue Feb 03, 2015 9:50 pm
 
by Azaezel » Wed Jan 17, 2018 10:31 pm
No. It is not going to be deprecated. The C# end is an augmentation, not a replacement.
JeffR
Steering Committee
Steering Committee
Posts: 840
Joined: Tue Feb 03, 2015 9:49 pm
 
by JeffR » Wed Jan 17, 2018 10:33 pm
Az is correct. Lukas's work to enable C#(and potentially other languages) is purely a convenience feature addition so that people more familiar with C# or whatnot have the option to use it.

There is no standing plan to remove TorqueScript as the primary script language for T3D. We're adding options, not taking them away ;)
LoLJester
Posts: 65
Joined: Thu Aug 13, 2015 5:58 pm
 
by LoLJester » Thu Jan 18, 2018 12:03 am
Sounds good.
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