Ah, yes, got it. I went ahead and just stripped all the art and a good deal of script files from full and put my own stuff in, good to go.
Though with DX11 enabled in the project @ CMAKE there are a few strange artifacts.

(this is a guiobjectview with a model of an earth like planet with normals and specular. Or it would be, anyway, heh)
Went into options, there's a handy dropdown to switch the GPU over to D3D11, but restarting yields
failed to compile shader: C:\Users\cocka\Desktop\Torque3D-development\My Projects\Void\Null\game\shaders\procedural\5004b9ce_P.hlsl(52,23): error X3086: the 'sampler2D' keyword is deprecated in strict mode; use 'SamplerState' instead
C:\Users\cocka\Desktop\Torque3D-development\Engine\source\gfx\D3D11\gfxD3D11Shader.cpp(924,0): {Fatal-ISV} - Unable to compile shader!
I am lost haha, should I create a thread for this?