Azaezel Okay you have given me a LOT to take in in the span of a single posting. I was wondering what had changed that was making me have to set the 'usePostFx' to true during renderWorld() calls using the D3D11 build( or have the model not display at all ).
The problem is, though, when using the postfx( which is a must-have now ) the GuiObjectView's background is not transparent. Is this the "background quad brightening crap" of which you speak Az?
rlranft The things that Az are looking into will seal the deal I believe moving forward for 3.9 and beyond. I'd like to ensure that we can solve this 'background quad' issue ( or whatever's causing the background of the view to not be transparent ) before posting up the GuiObjectView resource.
Those features I've described I have working in 3.8 and the latest 3.9 development branch( other than the background not being transparent for D3D11, but that's not as a consequence to any changes I've made ).