Integration with Polyvox

Expanding and utilizing the engine via C++.
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18 posts Page 2 of 2
Timmy
Posts: 361
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Wed Dec 30, 2015 3:03 am
Unless you want to dynamically modify those cliffs and caves in game, there is no great point going to the trouble of integrating it.
Duion
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Joined: Sun Feb 08, 2015 1:51 am
 
by Duion » Wed Dec 30, 2015 3:17 am
This will be the long term goal anyway, but this will be up to the people making an actual game out of it. If you can use it in the editor, you can use it in the game, but I don't know how hard it would be to make it networked.
Timmy
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Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Wed Dec 30, 2015 3:21 am
I'm sure it could be done (the networking). Anyways i do agree it would be a pretty cool feature to have in T3D. I think both block and smooth cubes would be pretty awesome to have, while you don't personally have any need/use for the block cubes i'm sure someone, somewhere would.
Timmy
Posts: 361
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Wed Dec 30, 2015 12:44 pm
This PolyVox stuff is fun :mrgreen:

Here is the "example" sphere in T3D, this took a few hours to create including a cmake module for PolyVox. This is using the cubic surface extractor but could have easily been done using the marching cubes extractor. I just wanted to test it and see what the PolyVox api is like.

Image

Image
JeffR
Steering Committee
Steering Committee
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by JeffR » Wed Dec 30, 2015 3:45 pm
That's pretty cool.

Got a branch up for that? I'd like to play around with it as well.
Timmy
Posts: 361
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Thu Dec 31, 2015 12:20 am
I got it on my private repo at the moment but i will clean it up and chuck it over on my public repo. I'll try and at-least show an example of texturing and hopefully destroying some blocks.

There are a few different directions you could take the Polyvox intergration, i guess that can be a discussion for another day. Will post the link soon anyway
Johxz
Posts: 441
Joined: Sat Feb 07, 2015 11:37 pm
by Johxz » Thu Dec 31, 2015 3:12 am
nice Timmy I was messing around the other day with this library... but my expertise is a little low hahaha so I have a mess of code everywhere. Hope you can public the repo for people start play with this.
Timmy
Posts: 361
Joined: Thu Feb 05, 2015 3:20 am
by Timmy » Thu Dec 31, 2015 5:06 am
Yeah I'll chuck something up in the new year for people to play around with.
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