So currently, there are 2 methods to generate the engine projects for T3D.
You have the Project Manager/Generator, which works on windows, and has a nice little gui interface to manage all your projects and generate/modify the engine project files.
And CMake, which works on both linux and windows. It's a bit flakier, but generates pretty much everything ever made.
As Dan had touched on slightly in the 3.7 release blog, we're looking towards reworking how projects are managed, and so we need to figure out which backend is preferred/used when people are setting up their projects.
The ideal, in the end, is you would grab JUST the Project Manager, and it would download and generate the source, engine projects, and templates so that you don't have to juggle around as much to get cracking. However, to start with, we need to know what engine project generator people use so we can utilize it as the backbone.
So which do you guys use when setting up torque? Heck, if you have a perferred project generator that you use for other projects, feel free to chime in on that as well.
We want a robust, cross-platform generator so we don't have to fiddle with IT so much as just work on the pretty front-end GUI to make it easier and less painful to work with T3D.
(For what it's worth, I prefer the Project Manager )