@ Duion : Man, I already said the look animations wouldn't help him. Is it your solitary goal in life to post on here and try to prove that you know 'more' than anyone else?...because you don't. I have a default Soldier model here in my studio hooked into a full set of all animations, including climb, cover, prone, you name it. All new animations.
Just because you managed to paste together all existing tutorials and code examples and call it a 'game' doesn't make you some sort of alpha or omega. Hey man, I'm not discrediting that you have a somewhat well-rounded understanding of the engine. But I am encouraging you to try and provide people with relevant information without presenting it in such a way that it comes across as you being an elitist. Your post reads more like, "Let me see if I can demonstrate my knowledge of the engine in a way that makes me look the most knowledgeable." All of what you've said I am full aware of, but noemen is not. Why speak to me then as if he isn't in the room seeking the advice?
I am attempting to help a newcomer to the engine, and you are re-stating what I already advised: look animations won't help him. Why elaborate further on this point? I see no reason to discourage him from using tools that already exist, i.e. AAK.
Here you've managed to derail this thread and discourage a healthy exchange...again. I really feel like moderation should be stricter for you, because you cast a shadow on the community.
All of what you have said is true about the nodes, but I don't appreciate being talked to as if I am unaware. Here I am, closing in on an alpha stage of a game I've been developing with Torque and just about any exchange I see occur on this forum has your name all over it...thus discouraging me from engaging here on this board with my peers.
I'm unequipping my Trollslayer+2 Greatsword now...