Duion Posted June 24, 2018 Share Posted June 24, 2018 I'm trying to change the default settings the imposters get generated with, if no values are specified in the shape editor.So I searched for the values and found them here: https://github.com/GarageGames/Torque3D/blob/561f010f2e6411d8253d23f0cfcff794e81f60bf/Engine/source/ts/loader/tsShapeLoader.cpp#L311-L317I changed the "S32 dim = 64;" to 128 size for example, recompiled, but the result is, nothing has changed, the engine still generates 64 pixel imposters by default. How is this possible? I cannot find any other place where those values are set in the code. Quote Link to comment Share on other sites More sharing options...
Duion Posted June 26, 2018 Author Share Posted June 26, 2018 I found the solution, the default values only apply when you import a .dae file and it converts it into a .dts file, then the default value are somehow saved in the compiled .dts model file, so you have to re-import the .dae files and then the newly set default values will apply. Quote Link to comment Share on other sites More sharing options...
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