I need help with this resource on GG's website: http://www.garagegames.com/community/re ... view/6538/ and the ported one on GitHub: https://github.com/Azaezel/Torque3D/tre ... boxes_rev2
Only problem that I have with this resource is that, although the hitbox is recognized on preload, the rayCast won't hit (during runtime) a shape exported to COLLADA that has a "-1" (or any) level of detail mesh attached to an animated bone.
My hitbox is named HBa-1 and weighed to an animated head bone. I chose the "-1" level of detail so that the hitbox remains invisible during the game.
I know about the stock hitbox feature that uses the shape's divided bounding box as hitboxes, but it is not useful for big enemies that have one or two small vulnerable spots.
I use Unwrap3D to export to DAE or DTS.