Greetings, oh wise ones.
This is not a make or break issue for me right this minute, but one bit of feedback I've gotten on my application is that it would be extremely useful for my GUI windows to be independent of the main Torque window, so they could (for example) be dragged over to another monitor and be out of the way of the main world editor view.
Is there any way to make this happen short of creating another instance of Torque and communicating with the first one over a socket, or similar dramatic measures? There isn't just a way to easily turn on that sort of functionality is there?
Thanks for your advice, whatever it may be. Keep up the good work!