the UV to displace in real time?

Expanding and utilizing the engine via C++.
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by danhsmile043 » Wed Jun 13, 2018 6:41 pm

I'm trying to create a Tank vehicle with animated UV tracks.
Material animation is not an option as I'm to understand that Materials are not instanced per mesh, but one material applies to all meshes that have this material mapped to them.

Is it "tverts" that I must modify for the UV to displace in real time?
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by Duion » Wed Jun 13, 2018 7:10 pm
Why not just give the tracks a new material that is animated? You can also animate the mesh itself.
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